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Re-engineered: Wizardry III, Legacy of Llylgamyn
- Subject: Re-engineered: Wizardry III, Legacy of Llylgamyn
- From: TommyGoog <ewerst@msn.com>
- Date: Tue, 10 Apr 2012 00:53:17 -0700 (PDT)
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Recently I completed a rather interesting project that I'd like to
share with the Apple][ community. I re-engineered the two main
executable files, WIZARDRY.CODE and WIZUTIL.CODE, for "Wizardry III,
Legacy of Llylgamyn" into Pascal code.
The .dsk images for the source code have been uploaded to ASIMOV:
ftp://ftp.apple.asimov.net/pub/apple_II/images/games/rpg/wizardry/wizardry_III/Wizardry_iii_SourceCode.zip/Wizardry.code
Wiz3A.DSK
Wiz3B.DSK
Wiz3C.DSK
Wiz3D.DSK
ftp://ftp.apple.asimov.net/pub/apple_II/images/games/rpg/wizardry/wizardry_III/Wizardry_iii_SourceCode.zip/WizUtil.code
Wiz3U.DSK
There are also the "extended listing" files for the Pascal compiles
and the the 6502 assemblies:
ftp://ftp.apple.asimov.net/pub/apple_II/images/games/rpg/wizardry/wizardry_III/Wizardry_iii_SourceCode.zip/Wizardry.code
WizardryListing.txt
WizAssm6502.txt
ftp://ftp.apple.asimov.net/pub/apple_II/images/games/rpg/wizardry/wizardry_III/Wizardry_iii_SourceCode.zip/WizUtil.code
WizUtilListing.txt
WizUtilCopyProt6502.txt
I'm hoping by posting here that I might start a dialog with others
concerning my findings in the code. If no-one is interested, then
this may turn into a long monologue from me. I'd like to share some
or all of the following (in no particular order):
1. My technique and approach to re-engineering the files.
2. Explanation of how parts of the code work.
3. Explanation of the data files in the game (such as
SCENARIO.DATA).
4. Differences in the various "versions" of Wizardry III (for
example: May 1983 compared to Aug 1983).
5. Bugs or software defects that I found in the code (or that you
might find).
6. Anti-piracy (copy-protection) technique used.
If there is a better forum or website (or Google Group) to present
this information, please let me know.
--Tommy
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