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In Oct 2011 I started the process of re-engineering Pascal code for
WizUtil.Code and completed the first draft of code in November.  I
completed the re-engineering of Wizardry.Code in Feb 2012.

Up until that time I had used AppleWin.exe with 2 disk drives, but to
fully compile Wizardry III you need at least 4 disk drives (unless you
write your own Pascal linker).  So I got ahold of AppleWin source code
from BerliOS and modified it to use 4 disk drives.  On Feb 15 I had my
first complete compilation of all segments of Wizardry III.  After
that I spent some time fixing small formatting problems and updating
some variable names and structures to be better than their generic
names that I had originally used.

Early on I noticed that the "version" in my boxed set was different
from the "version" at ASIMOV, so I uploaded my boxed set version of
Wizardry III to ASIMOV (in March), and have recently uploaded the
source code that I re-engineered. I will have a lot more to say about
the differences in the 2 versions in an upcoming posting.

--Tommy