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Re: Robot War, Anyone?
On Feb 6, 7:51 am, Jimmy Maher <ma...@filfre.net> wrote:
> Hello!
>
> I write a blog called The Digital Antiquarian (http://www.filfre.net),
> a slowly unfolding history of adventure games and what I call ludic
> narratives. I've been writing about the Apple II quite a lot in recent
> months, as I judge it the best overall platform for that kind of
> gaming in the early 1980s. (I'm currently mired in 1981.) I've
> recently had occasion to write a bit about Silas Warner, Muse
> Software, and Robot War (http://www.filfre.net/tag/muse). The latter
> is a bit outside of my usual fare, but just so interesting and
> historically significant that I couldn't resist.
>
> As the most recent article in that series attests, I would love to
> hold a Robot War tournament of the sort that Computer Gaming World
> sponsored back in the day, only (thanks to modern technology) better
> and more interactive. See the post in question for my complete vision
> of how such a tournament could work.
>
> The response has not, alas, been overwhelming so far. I've got 4 firm
> commitments and a few ditherers, which is not enough to make the
> project worthwhile in my view. I probably shouldn't be too surprised,
> as my blog's normal readership is very adventure game-focused.
>
> So, if you're interested in taking part, please let me know. I figure
> we need at least ten commits to make it worthwhile. I've already
> agreed with Ken Gagne of Juiced.GS magazine to write up the tournament
> as a feature article in the magazine's June issue, assuming of course
> that we get enough participation to bring it off.
>
> Thanks!
> Jimmy
How long have we got to decide if we'd like to commit a robot to the
tournament? I downloaded the game via your link and am looking it and
the docs over but I would really like to know what the deadline is.
Dean