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Lode Runner P8? Might be simpler, might be harder.



Here's some stuff I dug up while tweaking around with Lode Runner. You'll need a disk image of the game itself for it to work very much, and I'm still poking around to find stuff.

http://xtra.usotsuki.info/lrrl.zip

"postmortem.bin", which is a RAM dump, is the most important piece here. There is also a packed version that loads as a file. They only contain the code, not the data.

Well, I know how the data is stored, and it's easy as cake.

http://www.brutaldeluxe.fr/crack/LODERUNNER.DSK

The data is stored in DOS Order, starting from Track 3 Sector 0, one level per sector. Level "151" is blank, and "152-154" contain the 3 levels that are looped in the demonstration. 155 contains garbage and that's end of data.

Being that I made this editor - http://xtra.usotsuki.info/lodehax.dsk.gz
it may be possible to compact the code further by removing the one in the program. (Mine uses Flex Type.)

-uso.