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Re: Apple Disk Server Beta. Need testers.
Oh, one other thing I forgot to mention: one speedup that ADT client
does (but not ADTPro - too lazy so far) is it starts the drive motor a
little while before it is needed. That avoids the spin-up delay once a
full buffer is ready to write and lets you start writing much more
quickly. So, during inflate, if there's a point where you're
"almost-done," one loop left to go or whatever, hit the motoron switch.
On 1/5/2012 1:05 PM, Egan Ford wrote:
I've boosted the volume from 50% to 75%. I just tested and it still
works for me. Other had similar issues (50/50 at this point). Can
you retry again. I'd like this to be 100% reliable.
Yep, sure.
The second IIe worked well, with occasional failures of indeterminate
origin. Retrying generally worked.
I get 100% success rate if the audio is not interrupted. On failure I
could always track it down to a system sound (mostly e-mail
notifications). Testing with my iPhone helped the most since it would
vibrate on any alert when the headphone jack is in used. There was a
1:1 correlation. OTOH, I got so frustrated with iPhone alerts that I
stopped testing on it, so I may have missed random failures. I hope
boosting the volume ends any mystery errors.
Surely, killing all apps would stop that from happening? I didn't do it
last night, but I can start out by killing all-but-Safari.
Non-standard hardware I have:
Vlad's HDDD worked fine. I pushed DOS and ProDOS images, both booted fine.
Cool. I do not know what that is.
http://www.bootzero.com/HDDD_A2_v1.2/HDDD_A2v1.2.html
Rich's CFFA3000 didn't work, failing at INSTA-DISK's format step - which
is not unusual for its Disk II emulation.
I'll add it to the to-do list. Right now all the audio files are pre
created.
Right, I figured you'd just create two files and send the one that the
user selects... it could be as brain-dead as "Disk A (no format)" and
"Disk A" in the selection list. Or have two lists.
I'll definitely be
stealing the compress/inflate for audio bootstrapping.
The compress code is standard RFC 1951 DEFLATE. There has to be a
bunch of OSS code for Java for your ADT server code.
Probably. But translation from C/C++ to Java is pretty straightforward.
That's how I came up with the original ADTPro server in Java in the
first place.
The inflate 6502 code is actually from Piotr Fusik (http://
atariarea.krap.pl/x-asm/inflate.html). However I did port it from his
Atari assembler to ca65. It is in the aforementioned zip file as
diskload3.s.
Yep, I saw that. :-)
Thanks again for all your testing. If you wouldn't mind a 2nd pass,
I'd appreciate it. The diskserver site is updated with the 75% volume
files. The gameserver site will be updated in about an hour.
Thanks again.
Happy to help. This is cool stuff.