Donkey Kong has a lot of empty space and repeating patterns -- I'm
sure that those images could be compressed down a lot smaller don't
you think? I'm more than happy to donate the compression/
decompression of Apple Game Server 3 for the cause. The decompressor
was written to decompress a stream of incoming data from a serial
port, but I'm sure that could be very easily translated to something
else. The compression was written in Java -- and there are conversion
routines to read images from gif/png so you could use screen grabs if
you don't feel like extracting the images directly. It shouldn't
munge the images with dithering if you use a close-enough palette (I
based the conversion palette off of a YIQ color mapping, so AppleWin
screen grabs that are 560x192 should come back 1:1.)
-B