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Re: Update: Apple Game Server Online! v0.2



On 12/18/2011 8:47 PM, Egan Ford wrote:
[...]  Lastly I removed the CRC code in favor of a faster
checksum + file length check.

I've been toying with ways to speed up the data stream of ADTPro... and the CRC is one place I think changes can be made. What was your checksum algorithm - and did you do it over the entire file, or for segments of some size?