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Re: Shufflepuck - ROM 03



On Dec 2, 1:55 pm, Antoine Vignau <antoine.vig...@laposte.net> wrote:
> On 2 déc, 18:12, Tempest <temp...@atariprotos.com> wrote:
>
> > It's time for my annual 'Can someone hack Shufflepuck to make it work
> > on a ROM 03 IIgs' thread.  Last year someone analyzed the code and
> > discovered that it was probably the re-written ADB routines that were
> > causing the problem, but that's as far as it got.  I think I speak for
> > a lot of IIgs fans in saying that Sufflepuck is probably the last
> > great game that doesn't run on a ROM 03 system (well maybe Captain
> > Blood as well, but I never played it).  Can someone take a look at
> > fixing the game so it runs on an 03 system?
>
> I am that someone. Shufflepuck uses 8-bit mouse calls and not the
> tools ones, that is the reason it crashes on the IIgs.
>
> The disassembly of the code is not finished because the generated
> compiled C code is... a nightmare. To be true, it is more a problem of
> data than a code one.
>
> Antone

Ahh... OK.  Thanks for the clarification.  I'm happy to know that
someone is at least looking at it and it's not forgotten about. :)