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Re: Broderbund's "Toy Shop"
Keith Olson writes ...
>
> I just came across an unused copy of Broderbund's "Toy Shop" for the
> Apple 2 (You remember, the one with the working cardstock models of
> things like catapults, cranes, carousels, steam engines, etc.) <SIGH>
> It made me feel like a kid again - that is, until I couldn't find a disk
> image for it anywhere on the 'net <AAAAARGH!>. If anyone knows where
> one is, or (better yet) an IBM or Mac version *PLEEEEEASE* let me know.
> I'd even be willing to loan someone the manual for scanning (as long as
> they treat it with all of the care that they would the Dead Sea Scrolls
> <G>)
>
....
Toy Shop does not seem to be available in disk image form.
To convert the game to disk image you could either create a deprotected
copy and convert that to .dsk form or create a .nib image of the original
using Saltine's Super Transcopy.
If you do not want to make the images yourself, you could make a copy
using one of the methods described in Computist (#62 page 29 or #72 page 11)
and send the copy to someone for conversion to an image.
Rubywand