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Re: Release of DMS Drummer: A Percussion Sequencer for the Apple II
"Marc S. Ressl" <mressl@gmail.com> wrote:
> On Nov 29, 11:33 pm, "Michael J. Mahon" <mjma...@aol.com> wrote:
>> With inspiration and musical mentoring provided by Seth Sternberger
>> of _8-Bit Weapon_, I've impemented a percussion sequencer/synthesizer
>> for the Apple II.
>>
>> It allows a user to create sequences as long as 255 patterns, where
>> each pattern is one of a set of 16 musical measures. Within each of
>> these patterns, any one of 8 percussive voices can be played at any
>> 1/16th note boundary. In addition, the "pitch" for playing back the
>> percussion sample can be specified, which is useful for pitched drums,
>> like tom-toms.
>>
>> Like RT.SYNTH (which Seth also offers as DMS Synthesizer) DMS Drummer
>> uses the DAC522 5-bit 22kHz pulse-width-modulation wavetable synthesizer
>> engine, driven by a sequencer that runs in real time. DAC522 represents
>> "silence" as pairs of 6 cycle pulses spaced 46 cycles apart, regardless
>> of whatever the code is doing--which subroutine it's calling or which
>> branch path it's taking. Executing "branchy" code while maintaining
>> a constant stream of evenly spaced pulses is pretty tricky, but it must
>> be done if the sequencer is to keep silent except for the desired
>> sounds.
>>
>> Seth is offering the full version on his website:
>> http://www.8bitweapon.com/store.htm
>> for $15, but the demo version (downloadable both from my website
>> and his) is free for you to play with! It is limited to 8 distinct
>> programmable patterns and the Save function is disabled.
>>
>> Listen to the sample song, created by Seth, on either of our websites
>> to hear the realistic rhythm line that an 8-bit Apple II can produce!
>> The melody and bass lines are being played on RT.SYNTH, so the only
>> non-Apple II-produced sounds are the "explosions" (which could also
>> have been played by SOUND.EDITOR on an Apple II!).
>>
>> -michael
>>
>> DMS Drummer for more rhythmic Apple II computing!
>> Home page: http://home.comcast.net/~mjmahon/
>>
>> "The wastebasket is our most important design
>> tool--and it's seriously underused."
>
> My hats off to you!
>
> Finally I have an argument against the C64 people :-DDD.
>
> Marc.-
;-)
Glad you like it, Marc!
It's great fun getting the Apple II to do things it "can't do". ;-)
-michael - NadaNet 3.1 and AppleCrate II: http://home.comcast.net/~mjmahon