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Apple II Csa2 FAQs: Games, Part 11/25



Archive-name: apple2/faq/part11
Posting-Frequency: monthly
Last-modified: 2002/1/1
URL: http://home.swbell.net/rubywand/A2FAQs1START.html


The comp.sys.apple2 Usenet newsgroup Apple II FAQs originate from
the Ground Apple II archive, 1997-2002. Administrator: Steve Nelson

Csa2 FAQs-on-Ground ref: Csa2GAMES.txt  rev046 January 2002






Games


 001- Where can I get Apple II games, info, and game-creation programs?
 002- What are some games in double-hires?
 003- Which IIgs games will not run on a ROM 3 IIgs?
 004- Where can I find out about A2 Infocom & Infocom-style games?
 005- What games, etc. are on the 'Asimov Want List'?
 006- For disk space used, what is your favorite Apple II game?
 007- Where did the Apple II Game Gods go?





From: Rubywand, Zeprfrew, Charles T. Turley, John Beatty,
      Netrunner68, Marc Sira, Swigg, Steve Evans, Jm

001- Where can I get Apple II games, game docs, hints, pics, etc., and
     game-creation programs?

     There are many places you can get Apple II gaming software and information:

o- Local Apple II Users Group (may be part of a Mac Group in your area)

o- Sellers of original and second-hand software (See ads on the comp.sys.apple2.marketplace newsgroup and some of the sites,   like KulaSoft, listed later. Also check the list of vendors   in the Csa2 FAQs 'Main Hall' file. )

o- Questions/requests posted to comp.sys.apple2 and comp.emulators.apple2

o- Apple II software and information archives on the net (See links for game download and game information sites in Csa21MAIN3.txt Apple II Web Sites.)

____________________________



From: Thry, Mitchell Spector, Rubywand, Kevin Loesch, John L. Graham,
      Edhel Iaur, Shawn T. Beattie, Kelly Petriew

002- What are some games in double-hires?

     Below is a listing of Apple II games which are entirely or mainly in double-hires.

Air Heart
Aliens
Arthur
Bad Dudes
Batman
Battle Chess
Black Cauldron
California Games
Card Sharks
Columns
Corruption (Text/Dhgr)
Crossbow
Death Sword
Destroyer
Dragon Wars
Empire
Global Commander
Gold Rush
Heavy Barrel
Hunt for Red October
Impossible Mission II
Indiana Jones and the Temple of Doom
Ikari Warriors II
Into the Eagle's Nest
Journey
King's Bounty
King's Quest (I, II, III, IV)
Labyrinth
Last Ninja
Legend of Blacksilver
Leisure Suit Larry in the Land of the lounge Lizards
Los Angeles Crackdown
Manhunter
Maniac Mansion
Might & Magic II
Mixed-up Mother Goose
Neuromancer
Pipe Dream
Platoon
Police Quest
Press your Luck
Qix
Rad Warrior
Rampage
Robocop
Shogun
Space Quest
Space Quest II
Spiderbot
Spy vs Spy III
Star Trek: First Contact
Strategic Conquest
Street Sports Baseball
Street Sports Basketball
Street Sports Football
Street Sports Soccer
Temple of Apshai Trilogy (optional hires or double-hires)
Tetris (Hgr/Dhgr)
The Games : Summer & Winter Edition
Thexder
Transylvania (Dhgr version)
Victory Road
Universe II
World Games
Zork Zero

____________________________



From: Sevag

003- Which IIgs games will not run on a ROM 3 IIgs?

     Some older GS games have been converted to run on a ROM 3. These are games that I found to not work (I tried all versions):

MJ Basketball
Shuffle Puck
Captain Blood
Skate Or Die
Star Wizard

and one demo:

Weaky Demo

-------------------------------------

Update

     I found a version of Streets Sports Soccer that runs on ROM03--its the one without the crack screen on bootup. So that game is gone from the list now.


____________________________



From: Rubywand

004- Where can I find out about Infocom & Infocom-style games
     I can play on my Apple II?

     A good start is a series of fantasy game articles published, mainly, in the August through November 1999 issues of GS WorldView and since added to from time to. These are now interlinked for easy perusal.

     The articles cover 1990's through early 2000's interactive fantasy competition releases, Infocom's Lost Treasures I and II, a 'missing Lost Treasure', plus some more recent Zork series releases. Coverage includes brief descriptions plus download links. A convenient way to get into the articles is to go to GSWV's Archive via http://home.swbell.net/rubywand/GSWVlink.html and click on "Infocom & Infocom-type Adventures".

---------------------------


005- What games, etc. are on the 'Asimov Want List'?      Games and related wares which users have requested be uploaded to Asimov (at ftp://ftp.apple.asimov.net/pub/apple_II/incoming/ ):


 Disks
 
 Car Builder
 Cross Country Canada
 Empire II: Interstellar Sharks (1982)
 Empire III: Armageddon (1984)
 Gwendolyn
 Hot Rod  and  Hot Rod 2
 John Madden Football
 Odell Lake
 Rogue Trooper
 Star Crystal: Episode I - Mertactor: The Volentine Gambit
 Star Warrior
 Starflight 1 and 2
 Think Quick
 Thunder Cloud
 Transportation Transformation
 Worms
 
 
 
 Docs
 
 Genetic Drift  (instructions and hints)
 Three Mile Island

 
 Other
 
 Apple Intercourse
 
 
____________________________



From: Mookie Harrington, A2MG, Paul Guertin, Tony Turner,Matt Jenkins,
      Donald C. Lee, Dennis Doms, John L, Roy Miller, Jay Edwards,
      Joe Kohn, John Minkov, Michael Crimlisk, Mary Sauer, Dave Althoff,
      Rubywand, A2BOBR, GSMANIAC

006- For the space used on disk, what is your favorite
     Apple II game?

     Here are the results from postings to Csa2, Cea2, and Apple II forums on Delphi:

Airheart
Ali Baba
Alice in Wonderland
Alien Mind
Archon
Aztec
Balance of Power
Bard's Tale
Bard's Tale II
Boulder Dash
Bounce It
Brickout
Castle Wolfenstein
Caverns of Freitag
Choplifter
Computer Baseball
Conan
Dark Forest
Dark Heart of Uukrul
David's Midnight Magic
Death Sword
Drol
Eamon games
Elite
Epoch
Flight Sim II
Hadron
Infocom text adventures
John Madden Football
Journey
Karateka
Kings Quest I, II, and III
Lady Tut
Legacy of the Ancients
LemminGS
Lode Runner
Marble Madness
Masquerade
Mean 18
Montezuma's Revenge
Moon Patrol
Olympic Decathlon
Panzer Battles
Pick 'N' Pile
Pitfall II
Prince of Persia
RasterBlaster
Reach for the Stars
Rescue Raiders
Robot War
Robotron 2084
Rocky's Boots
Scott Adams' Adventure games
Serpentine
Shanghai
Sherwood Forest
Silent Service
Skyfox
Sneakers
Space Quest: The Sarien Encounter
Spare Change
Stellar 7
Struggle for Guadalcanal
Super Bunny
Swashbuckler
Sword of Kadash
Tetris
The Lurking Horror
Thexder
Ultima
Ultima IV
Up 'n Down
Wasteland
Wavy Navy
Wayout
Where in the World is Carmen Sandiego?
Wings of Fury
Wizardry I - Proving Grounds of the Mad Overlord
Wizardy V
Wolfenstein 3D
Wraith
Zany Golf
Zork
Zork Zero



____________________________



From: John Romero

007- Where did the Apple II Game Gods go?

Interesting bit of info: about a year and 1/2 ago, i was touring Sculptured Software in Salt Lake City, UT.  I had just finished talking to the Mortal Kombat team and was rounding a corner, passing some offices and i noticed a name on the door, "Peter Ward".  I instantly thought, "NO WAY!".  There was a guy in the office and i said, "Are you Peter Ward???!!"  

The guy said, "No, Peter is at home, sick right now."

Me: "Is that the same Peter Ward that created Black Magic for the Apple //?"

Him: <slight pause>  "Wow. You are the ONLY person i've ever met that knew that. That was a LONG time ago!"

Me: "Oh man, i am a BIG fan of Peter's work. I even have some of his earlier stuff -- South Pacific Quest, remember that one?"

Him: "Nope.  I gotta tell Peter about this!"

I've never heard from Peter though.  

Another interesting tidbit: remember Threshold?  It was THE COOLEST Space Invaders clone ever to grace an Apple // screen (actually it was more of an Astro-Blaster clone).  It was created by Warren Schwader (he also did that Cribbage game that had a bad bug in it.)  Well, back in March 1992, we of id Software travelled to Sierra (Online) to show them a pre-alpha version of Wolfenstein 3D.  Sierra was interested in buying id Software back then (for a very, very CHEAP price!) and we wanted to show them our n
ew 3D technology to get them all juicy.  Well, i was asking Ken Williams if he knew where any old Apple // guys were and he said he had ONE still working at Sierra.  He brought us into a room with an older guy and said, "This is Warren Schwader."  Instantly, i was saying, "We're not worthy!  We're not worthy!  Threshold was a KICK ASS game!  You created a legend!"

Sierra balked at our asking for a $100K advance payment on the buyout, so the deal died and we released Wolfenstein 3D.

That summer of 1992, just after Wolf3D was released, John Carmack and i drove to Kansas City for one of the last A2-Central conferences.  We brought a laptop and a copy of Wolf3d with us because, lo and behold, Tom Weishaar got ahold of Silas Warner (creator of the original Castle Wolfenstein) and had Silas give a seminar.  What a night.  Carmack and i sat out in the hallway for hours talking to Silas and Bill Heineman about all kinds of old A2 stuff.  We have an original Wolf3D manual with Silas' signatur
e on it.  It's framed.  :)

Am i on a roll or what?  I have even more info....

As soon as The Secret of Mana was released, i bought it because i absolutely LOVE Squaresoft's games.  I worship at the altar of Squaresoft. :)  As soon as i plugged the SNES cart in, I just sat to watch the demo. (BTW: always, ALWAYS sit and watch game demos. Lots of work goes into them and sometimes there's very useful stuff there.)  I was reveling in the beautiful music and unfolding Mana Tree graphic when the first line of the credits scrolled up.  "PROGRAMMED BY NASIR."

OH MY GOD!  THE ULTIMATE DEITY OF THE APPLE // GAME IS STILL PRODUCING SOME OF THE BEST GAME SOFTWARE AVAILABLE! (sorry 'bout the caps.)

I was blown away.  If you want to experience the epitome of 65816 game programming after 15 years of practice (5 of that being 6502), get The Secret of Mana for SNES and luxuriate in the masterful codesmithing of Nasir once again.  Nasir is one of the Old Ones, alongside Bill Budge, Bob Bishop, Olaf Lubeck, Don Fudge, etc, etc.  I could go on and on.  I remember every game and every name.

And here's another one...  :)

In 1995, i went to the Computer Game Developer's Conference in Santa Clara. It was fun seeing and talking to other game designers.  Well, at the CGDC there was a Job Fair, which is where people go to get information on various companies so they can try to get a job there.  There were many companies represented at the Job Fair.  This is so funny: Dan Gorlin was at the Job Fair and he walked over to the Broderbund booth and talked to them.  He even had a name tag on, but the Broderbund people HAD NO IDEA WHO
 HE WAS!!!  The creator of one of Broderbund's biggest titles (okay, a while ago. :) was TREATED LIKE A WANNABE GAME PROGRAMMER!!! I mean, we're talking about the guy that created Choplifter and Airheart!  Amazing!  I mean, how many other games of Broderbund's have been ported to a stand-up coin-op? NONE!

Well, I haven't heard about what Dan's been up to nowadays, but.....another one of Broderbund's previous blockbuster programmers HAS been busting his hump for a while on the NUMBER 2 RPG game of 1995 (voted by GamePro magazine)!  The name is Doug Smith and the game is The Secret of Evermore (SNES).  What did Doug do for Broderbund???  Well, he ONLY CREATED LODE RUNNER!!!!  Sierra just brought Lode Runner back into the light recently, since they had it updated for the PC.

Whew.  That tired me out.  But i have more.  If anyone here is an old Apple II game fanatic, i'd love to trade email with ya.  Especially if you have any juicy info on Where Are They Now?


+-------------------------------+
| John Romero                   |
| johnr@idsoftware.com          |
| id Software, inc.             |
| Release date: When it's done. |
+-------------------------------+