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Re: New Apple I (or 1) game. Codebreaker!
On Nov 23, 6:23 pm, Egan Ford <dataj...@gmail.com> wrote:
> Hello,
>
> I had a bit of time last night so I thought I'd finally get around to
> playing with OpenEmulator and cc65 and see what I could do. The
> result was a game call Codebreaker! It's a Mastermind ripoff. I
> didn't want to reuse the name since it already exists for the Apple
> 1. However, IMHO, mine is better. :-)
>
> I posted a video of the AWESOME OpenEmulator loading and playing the
> game here:
>
> http://user.xmission.com/~egan/OpenEmulatorCodebreaker.mov
>
> The code is mostly C with some ASM. I had to use ASM to track elapsed
> time (cycle counting) and to generate a random seed. Time is tracked
> internally in 59 cycle increments. The timer is invoked anytime the
> game prompts for input. This provides enough randomness to extract
> the initial seed.
>
> There are two modes, Novice and Pro. Novice is based on the original
> Mastermind, where Pro is based on Super Mastermind.
>
> The monitor and audio formatted binary can be had here. Use the video
> for load instructions.
>
> http://user.xmission.com/~egan/codebreaker.aifhttp://user.xmission.com/~egan/codebreaker.mon
>
> BTW, you'll a 16K Apple 1. However, if pushed I can create 8K and 4K
> versions. A 4K version would not have embedded instructions. Or, you
> can just solder in an extra 16K yourself. If you are running BASIC on
> your Apple 1, then you probably already have a 16K version.
>
> I'll be tweaking the code a bit from time to time and will eventually
> post it, but if you want it now, just send me an email. I do plan on
> writing an article or perhaps a video blog on how I used cc65 to
> create Codebreaker! and how I was able to translate the binary into a
> cassette sound file for easy loading.
>
> Apple 1 forever!!!
*blush* :-D