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Re: Developers! Developers! Developers!
- Subject: Re: Developers! Developers! Developers!
- From: Egan Ford <datajerk@gmail.com>
- Date: Tue, 18 Oct 2011 09:03:27 -0700 (PDT)
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On Oct 17, 4:38 pm, Alex Lee <ale...@mac.com> wrote:
> If only we had Steve Balmer to drum up more excitment for IIGS
> development…wouldn’t that be awesome?!?Maybe not…
>
> So you’ll just have to put up with me waving the rainbow coloured Apple
> flag and trying to get more people interested in coding some games for
> the IIGS.
>
> http://www.whatisthe2gs.apple2.org.za/for-home-brew-just-add-hops-ski...
>
> I know it’s a big ask…but I know I’d regret it if I didn’t try in my
> limited capacity and skills.
>
> - Alex
> --http://www.whatisthe2gs.apple2.org.za/
Hi Alex,
I do not see a lot of interest in any 80's 16-bit or GUI platform
development. (I am also not looking :-) Is anybody writing games for
Mac System 6 or Windows 3.0 or DOS?
As far as I can tell most retro enthusiasts cut their teeth on 8-bit
systems. There is a lot of beauty in the simplicity of various 8-bit
platforms. And getting old 8-bit systems to do some of the common
place things that you see with more advanced and powerful 16-bit
systems is an attractive challenge, and IMHO, fun. I was blown away
when I saw "Escape! from the HomeBrew Computer Club 3D" on a II. Can
you imagine the impact that would have had on our culture and
computing if that was released in the late '70s?
If I want the frustration of developing GUI apps for more powerful
platforms, then I'll write an iOS app. I get more joy out of counting
cycles than reading volumes of API references. I think other retro-
coders may feel the same way.
BTW, I did purchase ORCA/M and ORCA/C. I was interested about 2 years
ago in IIGS development, but I really didn't have the time. Still
don't.