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Re: double lowres funkiness
David Empson <dempson@actrix.gen.nz> wrote:
> Dennis Jenkins <dennis@uranium.usb.com> wrote:
>> Anyway, does anyone know why the IIe card and IIgs would implement
>> double lowres graphics differently? Mr. Empson? :)
> I hardly ever used double lo-res, but I don't remember it behaving oddly
> on the IIgs. I probably never used it by poking data directly into
> screen memory.
> Have you tried using Applesoft's built-in support (on the IIgs only) for
> double lo-res graphics? Does it exhibit strange colour effects? If
> not, is it modifying the values written into main memory to compensate
> for the behaviour you observed?
I thought I talked about this in my original post. It appears that
applesoft basic is compensating for what I have discovered. Odd numbered
columns (MAIN memory) use a different palette than even numbered columns.
If I go into double low res and do:
color=1:plot 0,0:plot 1,0:plot2,0:plot3,0
call-151
00/400.401
01/400.401
I see different data in MAIN, but AUX looks correct.
> Have you checked the behaviour on the composite output? The behaviour
> you observe might be a design fault in the VGC.
It occurs in both composite and RGB. I truley think this is not a bug in
the hardware, that it is supposed to be this way. Otherwise, why would
applesoft basic implement the hack that I had to in my own code?
> I can't easily test any of this myself, as I don't have a IIgs system
> set up any more.
The main points of my post were:
1) did anyone know about this already?
2) why is the IIe card different from the IIgs?
3) what about other systems (real)?
4) do the emulators do it correctly?