[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Double lowres graphics?
Mike Pfaiffer wrote:
> Dennis Jenkins wrote:
> Oddly enough, for the machines you mentioned, double lores is
> implemented in Applesoft. The only catch is you have to switch to the
> mode to access it. I think there are only three settings which need to
> be changed. This can be done through Applesoft as well. I think they are
> the same settings needed for double hires except the lores setting is
> selected instead of hires.
>
Do I need to "poke" any values into zero page, such as the screen width
of $50h?
I will research my softswitches soon and try some stuff. I wonder if
the emulators, like applewin and xgs32 honor double low res. Scratch
that. I just verified that Applewin does not do 80x40+80x4. It does
40x40+80x4 (mixed mode, 80 column text, lowres graphics). Bummer. XGS
doesn't appear to support lowres graphics. My version does highres but
not lowres... (I have XGS v 1.6).
Do any of the older machines NOT support double low res? Is it safe to
assume that ALL Apple II's with 128K ram have double low res capability?
obComplaint:
Why does prodos have to load $SYS programs into the highres memory
area? That sucks. I want to write a program as a prodos-8 native .SYS
program AND use highres graphics. Writing a relocated is not easy right
now, esp. since I use the CC65 cross compiler... For now, I'll just
stick to .BIN files that load at either 800h or 4000h. Argh!
--
dennis@usb.com Universal Savings Bank.
The three most dangerous things are a programmer with a soldering
iron, a manager who codes, and a user who gets ideas.