[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Game info???
- Subject: Re: Game info???
- From: Rubywand <rubywand@swbell.net>
- Date: Sat, 27 Jan 2001 20:16:34 -0600
- Newsgroups: comp.sys.apple2, comp.emulators.apple2
- Organization: SBC Internet Services
- References: <qGIc6.76898$55.11561143@news1.rdc1.ne.home.com>
- Xref: supernews.google.com comp.sys.apple2:5474 comp.emulators.apple2:643
BH writes ...
>
> I recently took my Apple II+ 64K out of storage and came across a game I
> played called 'Beyond Castle Wolfentein'. Could someone post the keys for
> game play? I found the disk, but no manual and I only remember a few keys.
....
Here is some info ...
Beyond Castle Wolfenstein
=========================
"Stop The Fuehrer"
[Back Of Box Text]
You're practically a secret weapon since you escaped torture in Castle
Wolfenstein.(TM) Nobody gets post Nazi guards better than you. That's why
your commanders have a favor to ask: deliver a "package" to the Fuehrer,
The Underground has smuggled a bomb into o closet inside the Fuehrer's
Berlin Bunker. Now it's up to you to move it to a secret conference room,
set the timer... and escape. And that won't be easy. The bunker is
crawling with elite stormtroopers. Any one of them will trip the alarm at
the least suspicion of trouble. But you're not worried- You're ready for
what ever it takes to win this war. You're ready to go Beyond Castle
Wolfenstein.(TM)
The Features
Beyond Castle Wolfenstein(TM) is the sequel to one of America's all-time
best-selling action adventure games; suspense, drama and tension mount as
the game demands quick manual response and even quicker decision-
making.
The ingenuity that created Castle Wolfenstein(TM) is alive and well - and
now more ingenious than ever.
MUSE SOFTWARE
347N CHALES STREET BALTIMORE MD 21201 (301)6597212
[Instructions]
BEYOND CASTLE WOLFENSTEIN
(A SEQUEL TO CASTLE WOLFENSTEIN)
COPYRIGHT (C) 1994
MUSE(R) SOFTWARE
All Rights Reserved
PUBLISHED BY: MUSE SOFTWARE
347 N. Charles Street
Baltimore, MD 21201
For:
Apple II+ or IIe,
Requires 48K, disk drive
DOS 3.3
DO NOT UPDATE this disk with other versions of the disk operating system
(DOS). If you do it will destroy this program disk.
REPLACEMENT - If this disk becomes worn or damaged, Muse(R) Software will
gladly replace it. Send the damaged disk with proof of purchase and
$10.00 to:
MUSE SOFTWARE
347 N. Charles Street
Baltimore, MD 21201
If you have any difficulties in using BEYOND CASTLE WOLFENSTEIN(TM) or
any Muse(R) product, please feel free to call Muse's technical support
staff for assistance:
(301) 659-7212
WARNING- BEYOND CASTLE WOLFENSTEIN (TM) READS AND WRITES TO THE PROGRAM
DISK DURING LOADING AND PLAY. DO NOT PRESS RESET OR REMOVE THE DISK WHILE
THE DISK DRIVE IS ACTIVE AS IT MAY DESTROY THE PROGRAM DISK.
ACKNOWLEDGEMENTS
Programmed by: Eric Ace
Frank Svoboda III
Silas Warner
Documentation: Charles Rammelkamp
Product Marketing: Chrystal Rubino
COPYRIGHT
The BEYOND CASTLE WOLFENSTEIN(TM) software package, including program and
documentation is copyrighted. This program may not be copied or
duplicated, in part or in whole. Willful violations of the Copyright Law
of the United States can result in civil damages of up to $50,000 in
addition to actual damages, plus criminal penalties up to one year
imprisonment and/or a $10,000 fine,
COPYRIGHT (C) 1984
MUSE(R) SOFTWARE
All Rights Reserved
INTRODUCTION
World War II is crippling Europe and the whole world has felt the impact
of one man.
The underground resistance movement has arranged to sneak you into a
secluded courtyard outside the Fuehrer's Berlin bunker with a gun, ten
bullets, and at least one pass to show the guards. A confederate within
the bunker has put a briefcase containing a bomb into a closet somewhere
on the first floor.
Your mission:
Find the bomb, locate the Fuehrer's private conference room, and leave
the bomb, timed to detonate! Then return to the courtyard from which you
entered the bunker. Your underground liaison, Hans Undfusse, will meet
you there and convey you to safety. Good luck!
STARTING THE GAME
LOADING THE PROGRAM AND SELECTING CONTROLS
The Apple version requires either an Apple II+ or Apple IIe computer with
a memory capacity of 48K and DOS 3.3. Apple IIe users must keep the CAPS
LOCK key down at all times.
Insert your program disk into the drive with the label facing up. Turn on
the computer. When the title page appears, press RETURN to display the
control selection page, or wait approximately 15 seconds for a game
demonstration.
You may press K to select Keyboard controls, J to select Joystick
controls or P to select Paddle controls. You may also adjust controls by
pressing A and then the type of controls you want to adjust (K, J or P).
Once you have chosen controls, the screen will display the OPTIONS PAGE.
OPTIONS PAGE
After you have selected your game controls, the screen will display the
game options:
.-------------------------------------------.
| |
| SKILL LEVEL: RESISTANCE FIGHTER |
| |
| SELECT OPTION BY LETTER: |
| |
| A) START A NEW GAME WITH A NEW BUNKER |
| AND PRESERVE CURRENT GAME LEVEL. |
| |
| B) START A NEW GAME WITH A NEW BUNKER |
| AND SET GAME TO LEVEL ONE. |
| |
| C) START A NEW GAME WITH SAME BUNKER. |
| |
| PRESS RETURN TO BEGIN GAME |
| |
`-------------------------------------------'
Select the option you want by pressing A, B or C. When you select the
option you want, a box will appear around your selection. Press RETURN to
begin the game.
When you select option A, you will play the game at your present rank but
with a new bunker. Option B allows you to reset your skill level and
change the bunker. Option C allows you to play at the same skill level
with the same bunker.
PLAYING THE GAME
You enter the bunker at ground level and proceed down to the third level,
where the Fuehrer's conference room is located. You will always start in
the same bunker until you accomplish your mission, or until you generate
a new bunker. You will always start with a gun, at least one pass, and
the maximum of ten bullets and 100 marks.
Each room in the bunker has at least one doorway that leads to an
adjoining room, or an elevator that leads to another level of the bunker.
As you roam from room to room, trying to find the closet that contains
the briefcase with the bomb and then the Fuehrer's conference room, you
will have to show the proper pass to the guard when he demands to see it.
If you show the wrong pass he will continue to demand that you show your
pass. At this time you can either try again to guess which one he wants
or you can bribe him with money. The guards seated at desks can be bribed
also, - for information, which they'll give in cryptic phrases whose
meaning you must decipher.
You can shoot the guards, but if any other guards see or hear you
shooting your gun, they will trip the alarm to alert the whole bunker. If
you kill a guard, you can drag the body away, out of the main
thoroughfare, to conceal it from the other guards. If you have a dagger
you can kill them silently. The guards will set off the alarms if they
see a body, or if they are at all suspicious, and unless you can find a
way to disable the alarm system, they will all come after you.
When you search a dead or surrendered guard and find some items that you
need, they will automatically be transferred to your supply. However,
bullets will be transferred only if the guard's clip contains more
bullets than your clip.
Replenish your supply of bullets and acquire money, passes and other
supplies by searching guards and opening supply closets. Some of the
supply closets are locked, and you'll have to use the number keys on your
keyboard to figure out the correct combination. Three single digit
numbers pressed in sequence unlock the door. You'll hear the tumblers
click for each number. If you press a wrong number, you must start the
combination over. For example, suppose that the combination for a closet
is 1-7-9. If you press 1, you will hear a click. If the next number you
press is anything BUT a 7, you will not hear the click, and you must re-
enter the combination from the beginning (i.e., press 1 again). When you
hear two clicks in sequence, you have the first two numbers of the
combination. Repeat this trial-and-error process until you get all three
numbers in sequence. The door will then unlock. You can get first aid
kits from the closets. You'll find first aid kits useful when you get
wounded.
After you find the bomb, you may have to reset the timer before you find
the Fuehrer's conference room. To do this, first set the briefcase down
(B), then reset the timer(R). Pick up the briefcase again, once the timer
has been reset (B).
To show passes, press the corresponding number key when the guard
requests it.
AIMING AND MOVING CONTROLS
KEYBOARD FOR APPLE
Moving Keys Aiming Keys
^ ^
| |
Q W E I O P
<- A S D -> <- K L ; ->
Z X C , . /
| |
v v
To stop movement press S.
To shoot gun press L.
To holster gun press H.
JOYSTICK FOR APPLE
Make sure the joystick is plugged into the Game I/O port. The joystick
controls the direction of movement or aim. TO MOVE your man, turn the
joystick in the desired direction. TO AIM gun, hold the BOTTOM button
DOWN and move the joystick in the desired direction. Release both
simultaneously. TO FIRE gun, press TOP Button. TO HOLSTER either press
the H key or press the BOTTOM Button with the joystick in the center
position.
PADDLES FOR APPLE
Paddle 0 controls movement. The dial controls the direction of movement,
and holding DOWN the FIRE Button causes you to move. Paddle 1 controls
the gun. Press H to take out gun. The dial controls the direction of aim,
and pressing the FIRE Button fires the gun. Press H again to holster the
gun.
KEYBOARD GAME CONTROL KEYS
FUNCTION APPLE*
To fire Gun: L
To holster Gun: H
To switch weapons (Gun or Dagger): :
To drop and pick up Bomb: B
To reset Bomb: R
Use contents of Open Closet: U
Show Pass: 1-5
Bribe Guards: M
Use contents of First Aid Kit: F
To use Tool Kit: CTRL-T
To use Keys: CTRL-K
Terminate play and save position: ESC
Exit Demo Mode: ESC
List Personal Supplies: RETURN
Opening Closets: aim gun at the closet and press the spacebar.
Unlock Closets: aim gun at closet then use number keys for 3-digit
combination.
Search Dead Guards: stand over body and press spacebar.
Drag Dead Guards: stand adjacent to body, aim gun in the general
direction of the body and press spacebar.
*NOTE: if you have an Apple IIe, the CAPS LOCK key must be down at all
times
SAVING YOUR POSITION
To terminate play and save your position, press ESCAPE (ESC).
The next time you load the game, the OPTIONS PAGE will include an
additional option:
.-------------------------------------------.
| |
| SKILL LEVEL: RESISTANCE FIGHTER |
| |
| SELECT OPTION BY LETTER: |
| |
| A) START A NEW GAME WITH A NEW BUNKER |
| AND PRESERVE CURRENT GAME LEVEL. |
| |
| B) START A NEW GAME WITH A NEW BUNKER |
| AND SET GAME TO LEVEL ONE. |
| |
| C) START A NEW GAME WITH SAME BUNKER. |
| |
| D) RESUME GAME CURRENTLY IN PROGRESS. |
| |
| PRESS RETURN TO BEGIN GAME |
| |
`-------------------------------------------'
Select option D to continue the game you've previously saved. If you
select any of the other options, you will lose the game you've saved.
ADVANCING TO ANOTHER RANK
You can play at five skill levels of increasing difficulty. When you
successfully complete the first skill level, you will be able to try
again at a more difficult skill level. You also have the option of
returning to a lower skill level.
The skill levels are listed below:
RESISTANCE FIGHTER
ALLIED INTELLIGENCE AGENT
TOP SECRET OPERATIVE
MASTER SABOTEUR
ELITE STRIKE FORCE SPY
[These instructions are complete. Minor editing was made to remove
superfluous Commadore instructions and to account for missing diagrams.]
________________________
More on Beyond Castle Wolfenstein ...
=====================================
CASTLE WOLFENSTIEN ][
=====================================
THIS IS A SOFTDOC TO
ALL THE COMMANDS AND THE
OBJECT OF CASTLE WOLFEN-
STIEN ][.
WRITTEN BY:
ZOLTON & MR. BUSTER
=====================================
THE OBJECT
----------
THE OBJECT OF CASTLE
WOLFENSTIEN ][ IS
THE FOLLOWING:
YOU HAVE TO KILL HITLER.
YOU ACHIEVE THIS BY
BLOWING UP THE CHAMBER
WHICH HE IS IN.
=====================================
COMMANDS
--------
H)..............PUT GUN IN HOLSTER
U)..............GET OR DROP AN ITEM
B)..............DROP BOMB
R)..............RESET BOMB TIMER
M)..............BRIBE GUARDS
:)..............EXCHANGE WEAPONS
RET)..............TAKE INVENTORY
1-5)..............PRESENT PASS
1-9)..............UNLOCK CLOSETS
SB)..............SEARCH BODY/CLOSET
JOYSTICK, KEYBOARD, OR
PADDLES CAN BE USED.
THE KEYBOARD CONTROLS ARE
AS FOLLOWS:
MOVING: (NOTE: S=STOP)
\ ! / = Q W E
- S - = A S D
/ ! \ = Z X C
SHOOTING/STABING:
(NOTE: ALL YOU NEED TO DO
WITH THE DAGGAR IS TO WALK
INTO SOMEONE, IT AUTO-
MATICALLY KILLS HIM.)
AIMING: (NOTE: L=FIRE)
\ ! / = I O P
- L - = K L ;
/ ! \ = , . /
JOYSTICK CONTROLS:
------------------
USE THE JOYSTICK TO MOVE
WHEN YOU WANT TO AIM YOUR
GUN HOLD DOWN BUTTON (0)
AND MOVE THE JOYSTICK. TO
SHOOT PUSH BUTTON (1), AND
TO PUT AWAY THE GUN PUSH
BUTTON (0) WHILE NOT MOV-
ING THE JOYSTICK.
PADDLE CONTROLS:
----------------
TO USE THE PADDLES:
TURN THE PADDLE (0) FOR YOUR
DIRECTION OF MOVEMENT AND HIT
BUTTON (0) TO MOVE.TURN PADDLE (1)
TO AIM YOUR GUN AND PUSH BUTTON
(1) TO FIRE.
=====================================
INSTRUCTIONS
------------
NOW FINALLY FOR THE INSTRUCTIONS.
WHEN YOU FIRST WALK INTO A ROOM
A GUARD WILL ASK YOU FOR A PASS.
YOU CAN EITHER ENTER A NUMBER
FROM 1-5 OR BRIBE HIM BY USING
THE "M" COMMAND. WE FOUND THAT
THE BEST METHOD OF DISCOVERING
WHICH PASS TO USE IS BY DOING
THE FOLLOWING:
GIVE THE GUARD THE FIRST PASS,
THEN IF HE DOES NOT ACCEPT IT
HE WILL TAKE THE PASS AND ASK
YOU FOR ANOTHER ONE. YOU SHOULD
THEN BRIBE HIM. GO ON TO THE NEXT
ROOM REPEATING THE ABOVE STEPS
UNTIL YOU FIND THE CORRECT PASS.
(NOTE: MAKE SURE THAT YOU HAVE
ENOUGH MONEY TO BRIBE THEM WITH.)
ALSO WHEN YOU GO INTO A ROOM MAKE
SURE THAT YOUR GUN IS OUT OF SIGHT.
TRAVEL THROUGH THE MAZE OF ROOMS
BY EITHER USING THE MAP OR GOING
THROUGH IT AT RANDOM PATTERN COL-
LECTING THE DESIRED SUPPLIES NEEDED
TO KILL HITLER. IF YOU COME UPON
A LOCKED CLOSET YOU MAY EITHER
SHOOT IT OPEN (A DANGEROUS METHOD)
OR OPEN IT BY DOING THE FOLLOWING:
EACH DOOR HAS A 3-DIGIT CODE.
TO UNLOCK THE CLOSET YOU MUST ENTER
THE PROPER CODE. THIS IS ACHIEVED
BY RANDOMLY SELECTING THE FIRST
DIGIT (EX. 4). IF YOU HEAR A
"CLICK" YOU KNOW THAT THIS IS THE
FIRST DIGIT OF THE CODE. YOU THEN
GO ON TO THE NEXT DIGIT BY FIRST
ENTERING THE CORRECT FIRST DIGIT
AND THEN ENTERING A SECOND NUMBER.
IF YOU DONT HEAR A CLICK TRY
THE PROCEDURE AGAIN BUT WITH A
DIFFERENT DIGIT. YOU THEN DO THE
SAME THING WITH THE THIRD AND
FINAL DIGIT.
IN THESE LOCKED CLOSETS YOU MAY
FIND A VARIETY OF DIFFERENT THINGS.
FROM SECRET PASSAGES TO THE BOMB
ITSELF (WHICH WILL BE LATER EX-
PLAINED.)
YOU MAY ALSO FIND A DAGGAR INSIDE
ONE OF THE LOCKED CLOSETS. THE
DAGGAR IS A VERY USEFULL WEAPON.
IT ENABLES YOU TO KILL GUARDS
WITHOUT WASTING BULLETS. ALL YOU
NEED TO DO IS WALK INTO A GUARD
WHILE HIS BACK IS TURNED AND HE
WILL INSTANTANEOSLY DIE. TO SWITCH
WEAPONS FROM THE GUN TO THE DAGGAR
OR VISA VERSA YOU TYPE A COLON.
YOU MAY ALSO FIND A MEDICAL KIT
INSIDE ONE OF THE LOCKED CLOSETS.
THIS IS VERY USEFUL IN CASE YOU
ARE WOUNDED. TO USE THE MEDICAL KIT
TYPE IN "F" AND THE COMPUTER WILL
REPLY WITH "BANDAGING...".
THERE ALSO CAN BE FOUND A TOOL
KIT, BUT TO OUR KNOWLEDGE, THERE
IS NO APPARANT USE FOR IT.
ANOTHER FEATURE OF CASTLE WOLF-
ENSTIEN ][ IS THAT THERE ARE SEAT-
ED GUARDS IN VARIOUS ROOMS. THESE
GUARDS WILL ALSO ASK YOU FOR A
PASS, BUT IT IS TO YOUR ADVANTAGE
TO BRIBE HIM. BY DOING THIS, HE WILL
GIVE YOU VALUABLE INFORMATION WHICH
WILL COME IN HANDY IN LATER PARTS OF
THE GAME. HE CAN GIVE YOU FOUR
TYPES OF INFORMATION:
A) HE TELLS YOU WHAT PASS TO USE
ON THAT CURRENT LEVEL.
B) HE GIVES YOU A COMBINATION
WHICH MAY BE USED ON ONE OF
THE CLOSETS.
C) HE TELLS YOU THE CIRCUIT BREAK-
ER NUMBER THAT IS USED TO TURN
OF THE ALARM.
D) HE GIVES YOU CERTAIN HINTS
ABOUT THE GAME.
INSIDE A HEAVILY GUARDED ROOM,
ABOUT 4 OR 5 GUARDS, THERE IS A
CLOSET IN THE CENTER OF THE ROOM
WHICH CONTAINS A METAL BOX. ON THE
BOX THERE IS A LOCKED PANEL AND THE
CIRCUIT BREAKERS. USUALLY TO TURN
OFF THE ALARM, YOU MUST ENTER THE
NUMBER OF THE CIRCUIT BREAKER. THIS
ACTS AS A TOGGLE SWITCH WHICH WILL
TURN THE ALARM ON AND OFF.
THE BOMB
--------
ONE OF THE MOST IMPORTANT ELEMENTS
OF THE GAME IS THE BOMB. YOU FIND
IT IN A LOCKED CLOSET AND USE IT
TO ASASINATE HITLER AND THE CABINET
MEMBERS. WHEN YOU PICK UP THE BOMB
A BUILT-IN TIMER AUTOMATICALLY
STARTS. IT STARTS AT 1002 AND WHEN
IT REACHES 0 IT BLOWS UP. TO PRE-
VENT THIS FROM HAPPENING PREMATURLY
YOU MAY HAVE TO RESET IT PERIODIC-
ALLY. THIS IS DONE BY FIRST DROPPING
THE BOMB (TYPE "B") AND THE HITTING
"R". YOU WILL THEN SEE THE MESSAGE
"RESETING TIMER...". WHEN THIS IS
DONE YOU PICK UP THE BOMB (TYPE "B"
AGAIN) AND THE TIMER WILL RESTART AT
1002.(NOTE: MAKE SURE THAT NO GUARDS
SEE YOU WHEN YOU PERFORM THIS PRE-
CEDURE.)
TO KILL HITLER YOU MUST TAKE THE
BOMB TO HIS CHAMBER, PLACE IT NEAR
THE DOOR, AND RETURN BACK TO PLACE
WHERE YOU STARTED FROM.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
THE MAP
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
@=ROOM
!=PASSAGE
-=PASSAGE
=====================================
LEVEL I
=====================================
@--@--@ @ <---ELEVATOR TO
! ! ! ! LEVEL ][
@ @--@--@
! ! !
@ @ @ @--@
! ! !
@--@--@--@--@
! ! ! ! !
@--@--@--@ @
!
@ <---THIS IS WHERE YOU START
=====================================
LEVEL ][
=====================================
@--@ @--@--@
! ! ! ! !
@--@ @--@ @
! ! ! !
@--@--@--@ @
! ! !
@--@ !
! !
@ @--@
! ! !
THIS ---> @ @--@ <--- THIS IS WHERE
IS WHERE THE ELEVATOR
YOU START. TO LEVEL III
IS.
=====================================
LEVEL III
=====================================
@ @--@ <--- THIS IS WHERE
! ! HITLER IS !!!
THIS ---> @ @--@
IS WHERE ! ! !
YOU START @ @--@
! !
@--@--@
=====================================
THUS COMPLETES THE MAP OF
CASTLE WOLFENSTIEN ][
ENJOY THE GAME AND
DON'T FORGET TO
CALL:
THE STOREROOM I
(201) - 647 - 7980
THE ARMOURY (201)267-1207
THANX--->
ZOLTON AND MR. BUSTER
+-----------------------------------+
! !
! WATCH FOR MORE SOFTDOCS !
! WRITTEN BY: !
! ZOLTON AND MR. BUSTER !
! APPEARING ON THIS !
! AND OTHER FINE !
! BOARDS AROUND !
! THE COUNTRY !
! !
! !
! WRITTEN ON: !
! MAY 12, 1984 !
! !
+-----------------------------------+
Rubywand