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Re: Building An Apple ][ Software Archivee



You are probably correct.  One archive encompassing all software would be too
large and complex for one team to handle, mostly because the people are
knowledgable about application/system software wouldn't have the slightest
idea what to do with a majority of the games.  ;)

What about a three way split:
  Productivity, Scientific and System software.
  Educational software.
  Games (and other diversions).

The focus should be on commercial software, since SW/FW/PD software can be
freely copied & distributed to be catalogued at a later date.  This isn't to
berate that catagory of software (since I am very fond of it), and it is not
to say that people should not be puting together archives of this software.
It is simply to say that software under copyright is the most susceptable (in
terms of legal distribution), and that we shouldn't risk the database by
starting off with a chunk that is too large to handle.

BTW - I am of the opinion that each version of the software should be
catalogued, simply from the perspective that it would be interesting to trace
a product's history, and to accept that different people have different
opinions of which version is "better".

Byron.

Bruce Baker <Bruce.Baker@juge.com> wrote:
> Such an archive would be very very large and of necessity not complete. 
> Perhaps some catalogs of parts of the apple 2 world.

> Word processing stuff, 8 bit and 16 bit.
> Games, adventure, 16 bit
> Games action, 8 bit
> operating systems

> Then different versions would be necessary for some software.  People still
> argue about which version of Copy II plus is best.  Appleworks 3 is great for
> those with a stock //e.  Appleworks 5 is for people with more memory and a 3.5"
> disk drive.

> Bruce