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Re: Open Apple podcast, July 2011
On 16 juil, 16:22, Ken Gagne <kga...@gamebits.net> wrote:
> Antoine,
>
> Thanks for the feedback! It's true that the episodes have gotten
> longer, both because we added a segment (Retroviews) and because Mike
> and I are getting more comfortable with the recording process and thus
> tend to be more talkative. We feel that 100 minutes to last an entire
> month is reasonable; we certainly don't expect anyone to sit down and
> listen to the entire show at once! That's one reason why we break the
> show into segments, with the time indices noted in the MP3's ID3 tags
> and the blog's show notes.
Thanks, Ken.
I think I've probably talked too fast. It is not that you talk too
much but as 1/ there are so much things to say and as 2/, Mike and
you, are confortable and 3/ I am impatient to listen to an entire
episode in one row, I think I have to find ways to divide my
listening.
Using segments is a good thing and I'll do that.
>
> That said, we want to do our best to accommodate our gracious
> listeners and not bore them. From your message, it sounds like the
> best way to do that is to cut content -- if we just split the episode
> in half and offer it twice as often, it's still the same quantity of
> podcast.
No, don't misunderstand my wording. Don't cut contents, just teach
some listeners (me) how to listen to a podcast :-)
>
> What is the longest you want an episode to be? Perhaps we can keep
> all the segments but just keep cutting from the raw footage until we
> make it under a certain limit. Or is there a particular segment that
> we should focus on shortening or completely dropping?
>
> Introduction
> II News
> Retroviews
> Apple Pickings
> Name the Game
>
> If too much of a good thing is bad, then please let us know how we can
> fix it!
>
All sections are interesting.
> Thanks,
>
> -Ken
I thank you again for your answer and I believe the right thing to do
is that I sit comfortable in a chair and relax, listening to a segment
of your podcast.
Antoine