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Re: A2e color monitor question.



In article <20000708141007.12892.00000075@ng-fm1.aol.com>,
Quadrajet1 <quadrajet1@aol.com> wrote:
 
> Unfortunately I think what you are running into is text that is created
> in some sort of graphics mode, and not in text mode.   If you run
> something like AppleWorks, it should be fine.  If you run a game with text
> instructions that are a weird font or size, it will look like what you
> described.  I wouldn't call it either a feature or a bug, but that was
> high tech back then.
 
No, that wasn't "high tech", not even back then.  "High tech" color
monitors were able to perform much much better than that -- of course
they did cost an arm and a leg though.
 
The (relative) affordability of the Apple II was because it did use
standard, cheap, components, and *not* "high tech" components, of the
time.  The most "high tech" of the Apple II was the 6502 CPU and
perhaps the dynamic RAM chips -- all the rest was standard TTL logic,
including the video generator.
 
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