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Final problem with DragonwarsGS patch fixed



Okay, one last bug in the patch info I provided.

The DragonwarsGS saved game files are written as sparse files not only 
if you have fewer than 7 party members, but also if you haven't been to all 
of the areas of Dilmun.  Once your party has visited a couple of sites on 
each major island (just pop in and pop back out again), you'll be able to 
safely use the patch.  Otherwise the sparse blocks won't show up in your 
block editor. 

 I find the safest editor to use is the "Zap" editor from ProSel-16 as it skips

over sparse blocks yet preserves the relative block numbering.  The only bad
thing about "Zap" for me is that it counts the first block as "1" instead of
"0".

Again, I apologize for any incovenience.  This is the _last_ bug in the
procedure.

Final Recap:

1. Don't edit the saved game file unless your party has seven members in it.
2. Use ProSel-16's "Zap" editor.
3. The blocks to edit are numbered by "Zap" as 8 through 11.  If your party
hasn't 
been to enough places, some of these blocks will be sparse.
4. The first two bytes of block 8 are the horizontal and vertical offsets of
your 
parties position in the map area they are currently in.  Don't zap them onto
water 
squares.
5. Starting at byte $150 in block 8, and ending with the last byte in block 11,

write $FF bytes in each position to map all areas of Dilmun.  This won't affect
the 
area your party was in when you saved the game.  You can, however, go some-
where else, save your game and repeat the procedure; then the original area
will 
be completely automapped for you.

Ludowick