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Re: shk to DO query
"Alias Q. Undercover" writes ...
>>
I have a do.shk file that I suceeded in running shrinkit on, but when done it
created a file named: D0000.bin which does not seem very useful. What can
be done. that is, what is the correct way to unshrink a .do.shk and once you
HAVE the do file, what can be done with it to render it "2" able?
<<
D0000.bin sounds very much like a file name included in an Echo sound
card .shk file on the ACN sites. If that's where the file came from, good
luck! Most of the files you get from that .shk file seem to be compressed in
a format not recognized by any of the utilities I've tried. (Or, maybe
BRUNning one of the non-weird files would help-- didn't try that.) Actually,
I didn't try Saltine's Super Transcopy, either (like, in case the files are
half-disk images of some kind).
If the file is a genuine ".do.shk" file, then things may be better. A
".do" file is supposed to be a kind of .dsk disk image (i.e. a .dsk file
which is specified to have the data arranged in the order used for laying out
DOS 3.3 sectors on a diskette).
You can compress a .dsk (.do, .po, .dsk) disk image file using Shrinkit;
but, this is seldom done. If you want to compress a 5.25" diskette for Apple
II users, the best approach is to skip the creation of a disk image and just
use ShrinkIt to create a whole-disk archive (called an ".sdk" file).
Anyway, if the "D0000.bin" file is a 5.25" disk image, it should be
143360 bytes in length. You can use DSK2FILE or (IIgs-only) ASIMOV to
uncompress the file and create a diskette. (For info on DSK2FILE and ASIMOV,
see http://home.swbell.net/rubywand/Csa2FLUTILS.html .)
If D0000.bin is just a non-compressed binary file, I guess it's function
depends upon the game (or whatever) which includes the file.
Rubywand