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Re: DRAW & XDRAW... How to use
To those that are helping me (jh82 or James),
First off, thanks a million for all of the help! It's jogged my memory
a bit, but I still don't remember a lot. I wanted to specify a few
more things, so that you can more readily relate to what I am trying to
do.
For my game, I have eight 15x15 pixel images, ten 3x5 images, and forty
or so 5x7 images. I know this is a ton, and I'm not sure I can use so
many.
I was going to try to have a sub-routine for each one, but I don't know
if that will be fast enough. Each sub-routine is something like this:
10000 REM 1st shape
10010 HPLOT #,# to #,# to #,# to #,#... etc, etc.
10020 RETURN
(If it matters, the way I use the routines is I do a X=#:Y=# and then
gosub ######. the HPLOT is actually X+#,Y+#)
As I said, there are about 60 of these, and I want to find the
*fastest* way to get these on and off the screen.
James
P.S. I can't read hex numbers (yet), so could you post them as decimal?
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