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Re: AW Six-Point-Zero
obsbedia2@aol.com (Obsbedia2) wrote:
>Got it and good advice. As to whether I'll use it much? Time will tell.
>
>I use HyperCard and HyperStudio's eight-bit counterpart, Tutor-Tech.
>Tutor-Tech does things that it's 16-bit relations can't, but best of all, the
>stacks that my students and I author with it can run on ANY Apple II at
school.
> Currently, my writers are designing their own Millennium Malls, complete with
>interactive kiosk maps that help new visitors to find their way about these
>malls of the future, right down to the menus in the food courts, what's
playing
>in the multiplex theaters and what are the hottest things in fashion in the
>clothing boutiques. A mouse and an Apple IIe -- they were made for each
other.
Tutor-Tech is a great program and certainly high octane
hypermedia for the Apple IIe and Apple IIc, but what
can it do that HyperCard and HyperStudio cannot, other
than actually run on a IIe?
The amazing thing about HyperCard that sets it aside
from HyperStudio is the HyperTalk programming
language. You can program a HyperCard stack to do
the same sort of sorting as AppleWorks databases
can do. You can also use HyperCard as a free-form
object oriented programming environment.
Literally each element can have its own program (or
subroutine depending on how you look at it) which
can communicate with other programs in other
elements. A button can call a routine in a
background, for example. A background can talk
to a card. Programs in any element can alter the
function of HyperCard's own interface. For example,
you can actually redefine what the menu commands
in HyperCard itself does by having an element
contain one of your program subroutines (handlers)
intercept the command and substitute its own
actions.