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Re: Looking for a Visual C++ project files for KEGS32
On Mar 8, 9:26 am, "olivier.zard...@cooperteam.fr"
<olivier.zard...@cooperteam.fr> wrote:
> Hi,
>
> In order to recompile & modify KEGS32 using Visual C++ under
> Windows, I'm looking for anyone having already built (re compile) the
> project under Visual C++. I would be interested to get the project
> specific files.
>
> Regards,
>
> Olivier
I was never able to get the KEGS32 source code to compile under vc++
(any variation). I primarily used vs6.0 (the pre .net version), but
there were tons of source incompatibilities.
IIRC, the biggest issues had nothing to do with the project file, but
the fact that the stdlib and 'unix' layer didn't mesh with the MS-
provided headers. I remember having issues dealing with things like
time_t, file handles, pathnames, etc.
I never got to the graphic subsystem, but IIRC, it was using gdi to
draw rather than directdraw..... which is an immediate concern for
anyone wanting to use it on a modern version of windows.
KEGS is/was an awesome emulator.... one of the few that could
faithfully emulate some of the FTA stuff. It totally blew my emulator
(xgs/32) out of the water in the compatibility arena.
My UI was much better.... but at the end of the day - compatibility is
king :)