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Re: Rare IIgs Games



In article <Pine.GSO.3.95q.990614095509.29196B-100000@nova.kettering.edu>,
John Lingl <ling1984@kettering.edu> wrote:

> Space Quest III was never released for the Apple IIGS because it was
> written using a different interpreter called SCI (Sierra Creative
> Interpretter). SCI would also be used for Police Quest II, Leisure Suit
> Larry II and so on. The older games (Space Quest I, King's Quest II) used
> AGI (Adventure GAme Interpretter). SCI had much better grphics (320x200)
> but ran incredibly slow. I remmber talking to a Sierra customer rep and
> they said the only way their games would be playable is if everyone had a
> TWGS and they figured not enough did.  So it could be possible that much
> of the game is coded but never released.  (I had ordered both these games
> only to be dissapointed when it was cancelled.) 

True, there may be a version of Space Quest 3 for the IIgs that was in
development.  Sierra stated in one of their 1989 newsletters that they had
made many evaluative tests using SCI and the IIgs, so its possible they
were testing it with Space Quest 3.  Anyone know any ex-Sierra employees?
:-) Anyone know what Carlos Escobar, who converted all the AGI games to
the IIgs is now doing? Someone who used to work at Sierra might also know
what happened to Man Hunter San Francisco? 

Also, there was a rumour that Sierra was planning an AGI version of Space
Quest 3 for the IIgs, because they had so many pre-orders.  But there's
probably not much to substantiate that.
 
> Bards' tale III is an interesting story.  This game series was initially
> developed by InterPlay. EA was just the distributor.  InterPLay finished
> the Apple II and C64 version but did not finish the other versions before
> their contract expired. So the Amiga version looked similiar to the C64
> version. (Why they couldn't just work it out is beyond me!)  My source for
> this info was AmigaWorld (I think).  They did a review for Bard's Tale III
> back in 89?-90?-91?