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Re: looking for old game--alice in wonderland-- correction



Kevin Anderson writes ...
> 
> On Wed, 26 May 1999 15:45:27 -0500, Rubywand <rubywand@swbell.net>
> wrote:
 ....

> >
> >     Problems like the ones you describe with the version in Asimov's regular
> >collection were mentioned several months ago. As Jake noted earlier, a version
> >which should work fine is on Asimov, too at ...
> >
> >ftp.apple.asimov.net/pub/apple_II/incoming/AliceWNDLD.zip .
> 
> The best versions (IMHO) of Alice in wonderland & below the root were
> for the C64, and are available on the net with an emulator like ccs64.
> Oh course, "be sure you own(ed) the original game first" :)
>

LOL! Yes; some C-64 download sites still display such messages, don't they.
Sort of hypocritical-- a bit like the nonsense about all of those millions of
Mac users having piles of IIgs software they bought and want to run on Bernie.

 
> Question: What other games did windham classics come out with? And
> what other platforms? Any for the apple2gs? And why did the company
> die out?? (I would have thought that alice and BTR would have been
> QUITE successful). :)

     Windham also came out with The Wizard of Oz, Swiss Faimily Robinson, and
Treasure Island.

     How well the games sold, I don't know. The copyright date on the diskettes
checked is 1985. So, they would be compared with the first generation of
super-res games for Atari and Amiga plus, soon, games for IIgs-- definitely not
good for sales.

     No GS games from Windham come to mind. In fact, I do not recall that any
major software maker had a game ready to go when the GS was released.
Activision had PaintWorks and released Tass Times in Tone Town fairly quickly;
and, we got Tower of MyraGlen from a new company named "PBI" in mid 1987.

     One of the annoying things about the later 1980's is that very good GS
games and software was uniformly ignored by "industry" publications like Byte.
I seem to recall that StyleWare's MultiScribe attracted some attention-- like,
about the time they were bought out.

     Of course, you were not likely to read about Dungeon Master anywhere but
an A2 mag-- this despite the fact that the game was years ahead of anything
available on another platform. Probably, this lack of attention was in no small
part due to the absolutely Zero promotion of the IIgs from Apple.



Rubywand