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Super Mario Brothers for the IIgs Updated



Greeting,

A new version of the demo has been posted and ready to be pounded on.
Come get it at http://www.d.umn.edu/~lscharen

This is version 22/7 (halfway there :-) )

Changes from the old 0.20a demo

	- a bit faster
	- a bit smaller
	- more enemies
	- more complete levels
	- many many bug fixes
	- some emulator compatibility issues worked on

Remember, bug reports are welcome.

Also, after 3 years developing this game on and off I'm starting to become
burnt out by it.  I will _not_ drop the project, but I'd like to start
something else.  My graphics engine is good for both side scrolling,
vertical scrolling and static screen games.  I'd like to make a totally
new game with the help of some other people.  I'd love to do the codeing
and such, but I need someone else to provide the artwork.  So, if anyone
out there has had an idea for a kick ass IIgs game and made some artwork,
let me know and we'll see what we can come up with.

I'd prefer to work on something original, not a "Hey, let's port <game>
to the IIgs".  I've found from working on this project that one's too
constrained by other's and your own expectations since everyone expects it
to follow the original exactly.  Ex.  I've had more than one person ask if
the minus world would be in SMB IIgs.  BTW- The answer is "No", it's hard
enough to get my own code correct, let alone try to replicate ather
peoples bugs.

In addition, I have very little experience with IIgs sound programming and
have been putting it off for quite some time.  If anyone is interested in
integrating a simple music player based on VBL interrupts into my code
base or can just give me some pointers, I would love to hear from you.

Any replies to the coding aspect of this post should probably be followed
up in csa2.programmer.

-Lucas S.