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Re: ANN: One MHz Software CD-ROM



CUTjefbla@bconnex.net (Jeff Blakeney) wrote:

>supertimer@aol.com (Supertimer) wrote:
>
>>I started out as an 8-bit Apple II user and played lots of 8-bit
>>Apple II games.  However, when I got the IIGS, it so
>>completely blew me away that I simply stopped using the
>>8-bit stuff and turned into a "pure" IIGS user.
>
>Most, if not all, that I do from day to day with my IIgs only involves
>16 bit IIgs software.
>
>However, I still have a whole lot of 8 bit software and I'm not going
>to stop using them.  I just don't use them as often as my 16 bit
>stuff.
>
>After all, the stuff on my Pentium II is just so much better than what
>the IIgs offers that by your argument, I should stop using my IIgs
>stuff altogether.  But that isn't going to happen anytime soon.  :-)

Ah, but on my Windows 95 unit, I run nearly exclusively Win95
stuff.  That's sort of parallel to running just IIGS stuff on the IIGS.

The fact of the matter is that I find the IIGS to still have punch
to keep me interested.  Out of this World on the IIGS is fun.
Sound effects in IIGS games are cool.  And when I ran the
sequel to Out of this World, Flashback, on my Windows unit,
I didn't notice a huge jump in terms of gaming experience.

However, when I run Defender (which was written for an
Apple II+), yuck!  I couldn't believe how bad the gaming
experience and the sound was...

This is not to say that 8-bit software can't be good.  DHR
stuff and productivity stuff like AppleWorks 5.1, ProTERM 3.1,
Springboard Publisher, GEOS, and PublishIt! 4 are great.
But 8-bit games leave a lot to be desired.

I don't demand much of my games.  On the Win95 unit,
I like to play Space Invaders.  Space Clusters for the IIGS
has better sound and graphics than Space Invaders for
the Win95 unit.  But both are SO much better than anything
for the old 8-bit II+ in terms of sound and graphics.