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Re: Write games in Integer Basic



In article 
<75df0f56-11eb-48a2-b07e-91c9678b5472@g26g2000vbz.googlegroups.com>,
 Sean Fahey <a2fan@hotmail.com> wrote:

> On Jan 7, 4:12�pm, Immortal Nephi <Immortal_Ne...@hotmail.com> wrote:
> 
> > The advanced programmers purchased an original Apple II rev 0 with 4
> > kilobytes RAM in old days of year 1977. �Did they use Apple II
> > Reference January 1977 book to write games? �The games were written in
> > either Assembly or Integer Basic to use low resolution graphics since
> > they had sufficient 4 kilobytes RAM.
> 
> I remember the salesman telling me I'd need 16K to do anything serious
> with my Apple II -- and I believed him. Buying RAM was expensive (it
> got more expensive later on) but instead of buying Apple-branded RAM,
> they'd unofficially recommend third party RAM at a significant
> savings.
> 
> The user groups would also have group buys of RAM, and later on,
> "generic" Shugart drives and various cards to get a volume discount.
> That's how I went from 16K to 48K back in the day.

When I got my II+, got it with 48K. I think it was $200 for the extra 
32K. Several "knowledgeable" people in the local Apple group told me I 
had just thrown my money away!