[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: XGS/32 v1.0b - Released!!
On 16 Aug 1998 23:54:41 GMT, smentzer@ecom.net (Steven W. Mentzer)
wrote:
>There are some minor threading differences between Win95 and NT. Unfortunately,
>throw Direct/X (actually DirectDraw only) into the mix, and some Win95/98
>machines will work, and some will not. Unfortunately, I have neither the time
>or patience to make XGS/32 work for all Win95/98 machines. As far as I am
>concerned, you gain nothing when using Win95/98, so just use NT4. It is much
>more stable (regardless of what the un*x bigots tell you) :)
So it doesn't require Directx anymore? Is there even a Directx
equivalent for NT 4?
BTW, I agree with your other message about code portability. If
you're writing it on *nix, then code portability is obviously an
issue. Once you're on Win32 (or Mac, or OS/2 or whatever), then I say
go for performance.
Dan