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Re: Just a thought ...



kroma writes ...
> 
> Rubywand wrote in message <358AF567.33853BEF@swbell.net>...
> >     You could do this and end up with the game manuals and docs plus
> >the Apple II version on nicely labeled diskettes. However, it seems very
> >unlikely that purchasing the PC version conveys any special copy rights
> >vis-a-vis the Apple II version.
> >
> 
> Some manufactures do allow something called "side-grades." Which is
> essentially what Willie was asking about. It allows you to switch between
> same program versions but on different platforms.
>

     The sort of arrangement you are talking about would fit well with
schools and businesses. For example, your business has a site license
for a for-PC word processor which you want to use on some Macs.

     User license restrictions for games tend to be very narrow. In
fact, it is is common for the printed restrictions to exceed actual
rights of the copyright owner to restrict. For example, the buyer is
told that he/she is agreeing not to copy the software. Yet, statutes
specifically grant the right to make backups. Similarly, use is often
restricted to the individual purchaser; yet, standard legal practice is
to view all members of a family household as "the purchaser" and
entitled to use the software.

     The basic idea behind loading on restrictions is to allow the
copyright owner to nail anyone who tries to copy the software and sell
the copies or to offer the software as an attraction to some for-profit
site or business.

     My respnse to Willie boils down to the observation that buying or
not buying a PC version of a game simply does not matter vis-a-vis what
Willie may want to do with an Apple II version of the game.


 
Rubywand