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Re: Wolf 3D
Marc Walters <mwalters@attila.apana.org.au> wrote:
>I guess the old saying "the grass is greener on the other side of
>the fence" applies here as well. Us Commies may have 2 new 20Mhz
>accelerators to drool over (and even use sometimes :) but we're
>still bitching about the lack of a "Wolf 3D" game - witness a recent
>thread in c.s.cbm, the general concensus was that a W3D was
>certainly possible utilising the accelerator, but tying some poor
>programmer to an assembler for a year or more would be difficult.
>Plus that sales would certainly not cover the development budget.
Good points! You may have your Wolf 3D yet. My understanding
is that GS Wolf is written largely in 65816 assembly. If one of your
programmers contacts Eric Sheppard, there is a good chance he
would be glad to help porting the software. The CBM programmer
would have to do most of the work, but Sheppy would probably be
glad to help and provide access to the GS version's code.
You are right about the grass being greener on the other side of
the fence. We drool about your hardware and you drool about our
software. ;-) I've just been dreaming about 20Mhz and a revived
TurboRez card too long...
- References:
- Re: Wolf 3D
- From: Marc Walters <mwalters@attila.apana.org.au>