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Re: Program bugs and Game bugs
Rubywand <rubywand@swbell.net> wrote:
: Eric Shepherd writes ...
:> Once again... *I did not know there was a bug in the OS until after the
:> game was released*. Only one computer exhibited signs of trouble and only
:> occasionally, and statistically speaking, it was acceptable to ship the
:> game -- especially since we couldn't isolate the problem to Wolf 3D at the
:> time.
: Yes; this sort of thing happens all the time. You spend years
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
: developing a program. Next, you hand it to play testers, make
: adjustments, and hand it back to play testers until 'everything is
: right' and no one reports a bug. Then, at the last minute, you get The
: Brilliant Idea and add an enhancement, do a quickie check, and send off
: the program.
: Sure enough, the 'enhancement' introduces a bug. I've done the same
: thing enough times to know better not to do it again-- except, darn it,
: the change is always such a neat idea and it 'couldn't possibly mess up
: anything'.
I don't know why you want to twist Sheppy's words here. He said that
what happened was:
develop game, make enhancement, play test, don't find bug, release
(Is his English so difficult to understand?)
Yet what you said was:
develop game, play test, don't find bug,
make enhancement at last minute and introduce bug, release
If any one doesn't read the text carefully, he/she would assume Sheppy
messed it up by getting a brillant idea "at the last minute" (to quote
you), implementing the enhancement and accidentally introduced the
supposed bug.
Painting such a scenario to the casual reader isn't helping the
discussion here; nor does it do justice to Sheppy and all his great
contributions to the IIgs community.
--
| Regards, --> David Ong Tat-Wee
| email: ongtw@iscs.nus.edu.sg
| - dotw - home page: http://www.iscs.nus.edu.sg/~ongtw
| tel: 772-2973 DISCS, National Univ of Singapore