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Re: wolf 3d-- bug?
JB wrote:
>
> In article <v6GG.106$sE.337150@ptah.visi.com>, nathan@visi.com (Nathan
> Mates) wrote:
>
> >In article <34EA95D9.4A2EE57A@swbell.net>,
> >Rubywand <rubywand@swbell.net> wrote:
> >> Yes. The game plays fine, but, when you exit, it often (not always)
> >>crashes the system (beeps and freezes after clearing to a light-green
> >>screen and doing some disk accesses).
> >
> > That's quite probably an OS bug exposed by Wolfy. While easier to
> >fix on a ROM 01, the parallel code is in ROMland on a 3, making it
> >slightly more difficult to patch. There might soon be a GUPP version
> >(available first on delphi, as usual) which makes the system behave
> >more sanely.
> >
>
> On my Rom 03 GS with 5.125MB RAM and 200MB focus, 10.20mhz Zip GSX, no
> appletalk, I have not experienced any problems with quitting the program.
> In fact no problems at all....
>
> --
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> Click on the link below.
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On my ROM 1 GS with 4.25MB RAM, 327MB SCSI HD, unaccelerated GS, I have
encountered no problems, other than finding all the secret doors. I run
the game while shift bottings, I have too much third party junk
installed, meaning I don't have enough available memory if I don't shift
boot. That means that AppleTalk is disabled, but it doesn't matter if
AppleTalk is enabled in the slots control panel, or my PC Transporter
card in slot 7 is available.