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Re: Wizardry 1: How are you supposed to win this?



In article <34672838.4466@fox.nstn.ca>, nstn4330@fox.nstn.ca wrote:
> Ken Arromdee wrote:
> > 
> > Well, I managed to win the game on the ApplePC emulator.  However, I used
> > the save state features to save the game before a door, so that I don't
> > suddenly get wiped out by being surprised by monsters who cast several
spells
> > (or breathe several times) and do thirty points of damage per party member
> > per monster.
> > 
> > Am I just too low a level?  (I was level 12-13 or so)  Is there some secret
> > which makes it harder for monsters to do tons of damage to you?  If I was
> > high level would all the monsters flee?

I just started playing this again myself (on a real IIGS, no less, with
the original 10+ year old disks) and it's been a blast.  I'm going through
the same aggravation you're describing; 10th level of the dungeon with
level 12 and 13 characters, kick down a door, pray that my party isn't
"surprised" by monsters of the spellcasting or breathing variety. 
Otherwise, restart the machine and do a "recover."  This gets to be a drag
after a while.  My mage is awfully fragile in this respect, and since she
has three Tiltowaits that I'm counting on, if she dies, then odds start to
get slim.  Still haven't finished it yet.

> As far as a "secret" to make it harder for monsters to hurt you, I'm not
> aware of any, outside of using a "cheat" program to crank up your
> character's hit points.  And you'd have to have an awfully high level
> for ALL monsters to flee.

Way back when I first played the game, I remember doing the Identify "9"
trick to get 10000000+ experience points for my bishop, then doing
Identify "S" and Identify "J" tricks (for 10000000+ exp. on the character
immediately after the bishop, and 10000000+ gold on the character after
the bishop, respectively).  Makes the last level really easy :). 
Especially if you make your characters into Lords that know priest and
mage spells, and Samurais that know mage and priest spells.

> > By the way, I never did find any creeping coins.  I also noticed that the
> > levels for 6 and 7 were completely different than on the Nintendo version.
> > Odd.

As others have already noted, creeping coins are on the second level
somewhere.  It's hilarious when you first see the game say "Creeping coins
call for help!  But none comes!"

By the way, does anyone know what's on the far east side of level 8?  I
try to Malor into it but I get bounced out.  Anyone have maps available
anywhere on the net?

Chung
cshum@hsc.usc.edu