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Re: R. Odyssey Minefield
Paul Francis Gilbert (pfg@yallara.cs.rmit.EDU.AU) wrote:
: 1) The way the designers intended: In the NE of the level is a maze area that
: is an exact image of the minefield. You can use that as a guide to program
: a robot to navigate the maze using a simple state machine with inputs from
: the bumpers, and outputs to the thrusters... ie. go east: east bumper hits
: then change to moving north, etc.
...umm, as I recall (been a while) impacts with the invisible
walls do not trigger the robot's wall sensors. I might be wrong though.
-Martin Tuck
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* I had a dream last night; she told me to * *
* smile just before I cry and then left me * Martin Tuck *
* alone to wonder if I'm that transparent * gt5460c@prism.gatech.edu *
* only to her or to everybody. * *
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