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Re: Tangled Tales
- Subject: Re: Tangled Tales
- From: Rubywand <rubywand@swbell.net>
- Date: 1997/06/15
- Newsgroups: comp.sys.apple2
- Organization: Southwestern Bell Internet Services
- References: <5nvddv$jtd$1@nz12.rz.uni-karlsruhe.de>
Alexander Siegfried writes ...
>
> ....
> so you've solved all three adventures?
Yes! Origin should have offered fancy certificates to winners, the
way they did for the Ultimas.
> Well, I managed to solve the
> first two, got stuck in the third one and stopped playing for quite
> a while. You can solve the first adventure without killing Xavier,
> just by running away from him and getting the vial of adamanite
> dust. But I want to kill him - so you really can't remember if you
> killed Xavier? (I can't hit Xavier - I always miss. Note: The
> Silence Spell is activated to prevent all spell-casting, otherwise
> Xavier would kill me instantly.)
>
There is a note about using the Silence spell to prevent being
summoned. There was, also, a Shield spell which offered some protection.
(I do seem to recall using the Silence spell in some tricky maneuvers
near the door to the Dust room.)
Did you find the secret door in the SE part of Xavier's castle? (It
goes, south, to a room just west of the room with the Dust.) Inside is a
manual with the Energy Blast spell which I may have tried against Xavier.
Still, no, I do not remember killing Xavier.
> Despite having solved the first adventure, I still have some
> questions regarding the use of some items: What is Fizzle's
> hat (the wizard's hat) good for? Where can I use it? And what
> about the bottles of wine found in Xavier's fortress? Can't
> remember if I had to use this item in the second adventure...
>
My notes have a question mark by the Wizard's hat, too. (Was there a
chance to give it to Fizzle?-- e.g. to garner some extra Level points.)
Unfortunately, it is not clear when these notes were made. If it was just
after completing the first Tale, then, perhaps the hat has a function
later on. It may be needed to get the snowman going in the third Tale
(but, only the coal, carrot, and pipe are noted). Or, it may have been
required when casting the Portal Fixing spell.
The wine is not mentioned in my notes. Looking at the maps and
notes, a few possible tries are suggested. For instance, would the
"foolhardy chap" who wants to slay Xavier be interested in the wine? Is
the wine an alternative to the Silence spell (e.g. you get drunk and are
immune to summoning)? ...
> Btw, you were talking about a secret door in the cellar under the
> Crystal Goblet - well, there is no such door!
>
It's a good thing you caught that! (Thanks.) One of my notes pages
has a "Dungeon Beneath CG" heading; but, some other 'dungeon' maps were
added later. The notes have been corrected.
The dungeon to which I was referring is, evidently, the one you get
to by going down a vine. As you probably know, this is where you meet
Alvin; and, in the far SE corner is a secret door.
Rubywand
- References:
- Tangled Tales
- From: ug0a@rzstud1.rz.uni-karlsruhe.de (Alexander Siegfried)