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As always, the Kfest committee is working to make this year's event the
best ever.

Kfest '97 will provide the perfect opportunity for attendees to make new
friends, renew acquaintances, see the faces of on-line neighbors they've
chatted with through the years, meet some of the programmers, developers,
writers and publishers who help keep their computer platform viable is
today's world, and hear lectures on computer issues and witness
demonstrations of new and old hardware and software.

Most of all, they'll have fun!

So, you may ask, does this mean Kfest has everything an Apple II user would
want? Well, no. There are some things Kfest '97 won't provide. We can
almost guarantee you won't get much sleep. We can also guarantee that you
won't mind a bit. In fact, you won't want to sleep much for fear that
you'll miss something!

Last year's Kfest was special for a number of reasons. It provided the
first demonstration of Gus, the IIGS emulator for the Power Macintosh;
marked the release of Spectrum v2.1; roasted Apple II luminary Joe Kohn;
and gave birth to the first Apple IIGS web browser, Spectrum Internet
Suite.

It's too early to know what magic Kfest  '97 will conjure up. Be assured it
will once again produce special magic.

Now is the time to make plans and get registered for Kfest '97. As always,
staying in the Avila dorms is the recommended method of attendance. Much of
the special magic occurs after hours, and being on hand for informal,
spontaneous events will make your Kfest experience even more enjoyable.

Avila College will be providing up to 80 rooms for Kfest '97 attendees. So
there should be plenty of room for everybody on campus.

If you would prefer to stay off-campus, there are a number of hotels and
motels close by. Off-campus registrations are also available.

Ready to sign up? We thought so! You won't regret it.

Stay tuned for registration information as soon as it is available.


Cindy
(KFest Big Cheese)

                                 [*][*][*]


    While on Genie,  do  you spend most of your time  downloading files?
If so, you may be missing out some excellent information in the Bulletin
Board  area.   The messages  listed above  only scratch  the surface  of
what's available and waiting for you in the bulletin board area.

    If you are serious about your Apple II, the GenieLamp staff strongly
urge  you to give the  bulletin board area a try.   There are  literally
thousands  of messages  posted  from people  like you from  all over the
world.



[EOA]
[A2P]//////////////////////////////
                A2/PRO_ductivity /
/////////////////////////////////
By Ryan M. Suenaga, M.S.W.
                  [A2LAMP]



                        >>> A2PRO BITS & BYTES <<<
                        """"""""""""""""""""""""""

LEARNING THE BASICS
"""""""""""""""""""
 _________________________________________________________________________
|                                                                         |
|                Complete Applesoft Course Now Available!                 |
|_________________________________________________________________________|

           Now is a perfect time to learn Applesoft programming!

Former A2 University Dean, Charles Hartley, has written a beginner's course
on programming in Applesoft BASIC.  Applesoft is built into every Apple II
computer, so no compiler or special software is needed.  Charlie has
written quite a few outstanding programs including Computer Keyboarding 5,
Scavenger Hunt World, and Scavenger Hunt USA. Learn from one of the
masters, download the complete five lesson course from the A2Pro Software
Libraries.

 Files:    5186  APPLESOFT01.BXY     5204  APPLESOFT04.BXY
           5193  APPLESOFT02.BXY     5205  APPLESOFT05.BXY
           5203  APPLESOFT03.BXY

Discussion of all lessons will be held in the A2Pro Bulletin Board in
Category 22, Topic 20.  Type 'm530;1' to get there, without the quotes.
 
___________________________________________________________________________

                 (RUSSELL.N, CAT1, TOP17, MSG:194/M530;1)

DO IT YOURSELF HTML   I took the HTML course last year. Now I'm doing some
"""""""""""""""""""   casual page writing and decided to invest in a good
book. I looked at Lemay's "Teach Yourself HTML" as recommended by Charlie
in the lessons. It was $30, though, and seemed to cover much Netscape and
the like.

I picked up instead the "10 Minute Guide to HTML", only $15. It says right
in the introduction: "We don't make any assumptions about the kind of
computer system you're using because HTML is completely
system-independent." That was good to see.

The book covers some things A2U's lessons don't, but also vice-versa.  I
recommend both.

Now a quick question. When do I have to use reserved characters - such as
&amp; for ampersand, &#37; for percentages, etc? Lesson 7 in A2U gives a
full list that includes substitutes for everything, even commas. Can't I
use any punctuation in my web pages?

-Ken
                 (KEN.GAGNE, CAT22, TOP22, MSG:163/M530;1)

>>>>>   Sure you can.  Just because a character has an code equivelent like
"""""   &char doesn't mean that you can't just use the character straight,
as long as it isn't reserved for something. Like, you have to use the
equivelents for "<" and "&" itself, and be careful about quotation marks
when you are already within quotes like in a link name, <A HREF="...">.
The &chars also give you access to a much larger set of characters than you
could type, such as accented letters and stuff.  But yeah, feel free to go
ahead and use all the commas you want.  :)

-Bret
                 (B.VICTOR1, CAT22, TOP22, MSG:164/M530;1)

>>>>>   The only escape codes that you must use are
"""""
      <    &lt;
      >    &gt;
      &    &amp;

For example,

<p><code>if x < 0 thended as

<p><code>if x &lt; 0 then print i</code></p>

Otherwise the browser will think that the less than symbol is the beginning
of a tag and get confused.

There is also an escape code for the quotation mark, but most browsers
don't need it.

Charlie
                (A2.CHARLIE, CAT22, TOP22, MSG:165/M645;1)

>>>>>   Here is a bit of new information about the &quot; entity for those
"""""   of you who are writing HTML code. This comes from the official
source of information for the latest version of HTML (3.2).

From: http://www.w3.org/pub/WWW/MarkUp/Wilbur/

     What happened to &quot;?

    Several people have commented on the absence of the &quot; entity in
    the HTML 3.2 Recommendation. This disappeared in a rationalization of
    the entities, and with hindsight should not have been removed. In
    general, you don't need it, and here are two work arounds:

    When you want to include a double quote mark in a CDATA attribute
    value, you can go ahead and do so provided you use single quote marks
    around the attribute value itself, e.g.
      ALT='and then he said "Let it be done" and it was so'

    Another approach is to use the numeric entity &#34; as in:
      ALT="and then he said &#34;Let it be done&#34; and it was so"

    This latter method is perhaps better suited to authoring tools as it
    doesn't depend on any contextual clues and can be used in normal text
    as well as in CDATA attribute values.
                (A2.CHARLIE, CAT22, TOP22, MSG:170/M530;1)

<<<<<   I've been using the <P ALIGN=CENTER> and </P> tags to center text
"""""   ON the page. I was looking at the source for another A2er's page
and he used <CENTER> and </CENTER>. Are there any other easier
justification commands I don't know about? :)

-Ken
                 (KEN.GAGNE, CAT22, TOP22, MSG:172/M530;1)

>>>>>   The <center> and </center> tags were originally NetScape specific,
"""""   but are now generally recognized by most up-to-date browsers. I
believe (without looking) that the <p align=center> tag that you are using
is recommended in the HTML 3.2 specs.

Charlie
                (A2.CHARLIE, CAT22, TOP22, MSG:173/M530;1)

WHITHER GSOFT?   ...is there any word yet on when GSoft will be
""""""""""""""   available...

I'd guess late May to mid June.  Alpha test should start in mid May. A lot
of things could change the schedule, though, so don't make firm plans based
on this estimate.

Mike Westerfield
                 (BYTEWORKS, CAT36, TOP35, MSG:23/M530;1)

>>>>>   To what extent do us old Applesoft types have to retrain our
"""""   brains?  For instance, Applesoft likes this just fine:

 Q$ = LEFT$ (AZ$, 40)

That is, Applesoft isn't bothered by the fact that AZ$ is only 26
characters long, despite the fact that we're trying to take the leftmost 40
characters  of it.

(No wisecracks about D coming before E, okay?)

Doug C.
                   (D.CUFF, CAT36, TOP35, M26:19/M530;1)

<<<<<   Quite a bit, but not for reasons like the one you gave.
"""""
Applesoft was designed for a very specific operating environment: The 48K
tape based 8 bit Apple ][ computer.  Disk commands were hacked in later,
and it shows.  The limited space available forced you to do things with
PEEK, POKE and CALL that just won't port to any other platform--including
GS/OS.  THESE are the areas where you will need to retrain a bit.

On the other hand, the benefit is enormous.  You have a full set of disk
I/O commands built right in.  You get long integer, byte and double
precision variables in addition to Applesofts integer, real and string. You
get records and pointers so you can manipulate the toolbox the way it was
designed to be used--and a complete Apple IIGS toolbox interface, too.
GSoft supports ORCA compatible editors and debuggers (and can run from the
ORCA environment, although it ships with it's own Applesoft-like
environment).  You get structured statements, like IF-THEN-ELSE-ENDIF,
WHILE-WEND, SELECT-CASE and DO-WHILE.  You get PRINT USING (formatted
output) and LINE INPUT (input that works with commas).  Line numbers are
optional.  DEF FN takes multiple parameters, or you can create _true_
subroutines and functions with passed parameters and local variables.

Of course, the 48K barier is shattered: you can use all of available RAM
for program and variable space.  And since floating point is not done
inSANE, it's fast.  (Some compiled floating-point programs actually run
slower on the GS that the same program in Applesoft.  GSoft is faster
still.)

In short, GSoft is not (and cannot be) 100% Applesoft compatible.  Old
programs will have to be ported, and although tools included with GSoft
will help, they won't make it 100% automatic.  But the added features,
added memory, and extra speed will defintely make GSoft the choice for new
programs--and will make it worth while to port many old ones.

Mike Westerfield
                 (BYTEWORKS, CAT36, TOP35, MSG:20/M530;1)



[EOA]
[BAN]//////////////////////////////
                  FILE BANDWAGON /
/////////////////////////////////
Top 10 Files for March
""""""""""""""""""""""
by Douglas Cuff
       [D.CUFF]



     This feature lists the ten most popular files for the month.  To give
files a chance to seek their own levels, no files will be added to the list
until they've been in place at least a month.  This month, we look at the
files uploaded 1-31 March 1997.

     This isn't the Academy Awards ceremony, folks; it's more like the
People's Choice Awards (both of which are trademarked, by the way).  The
Top 10 doesn't necessarily tell you what's new and interesting--what files
_you_ might find interesting--it simply tells you what files have been
downloaded a lot--what other people found interesting!

     This month, GenieLamp A2 occupies two spots on the list, but we're
just counting that one file.  We hope this explains why there are 11 files
on the Top 10 list.

File #  Filename          Bytes  DLs  Short description
------  ---------------  ------  ---  -------------------------------------
28404   SIS.SCREENS.BXY   48512   76  Screen shots of SIS in action
28395   RTC.SIS.BXY       43648   62  Transcript of SIS RTC celebration
28394   FOGHORN.BXY       29356   58  rSound of old SF Bay foghorn.
28403   PAUG.SIS.BXY      19328   57  Transcript of PAUG-SIS
28368   DESKPLAY202.BXY   42240   51  Deskplay 2.02 plays Amiga MOD songs
28357   ALMP9703TXT.BXY   37248   42  GenieLamp A2, Mar. 97 (text)
28356   ALMP9703AWP.BXY   41472   42  GenieLamp A2, Mar. 97 (AppleWorks)
28422   MIME64.BXY        18816   40  base64 en/decoder for IIGS!
28424   SARA.GIF          51044   34  Color GIF of Sara Hussong
28438   ENVEL.PRINT.BXY    5376   28  Envelope Printer
28402   A2QWK23.BXY       95744   27  Freeware QWK mailer version 2.03


SIS.SCREENS.BXY   Nine sample screens from Spectrum Internet Suite, as
"""""""""""""""   provided by beta tester Max Jones.  You get a look at
Syndicomm's A2 Web page, Ewen Wannop's page, Geoff Weiss's page, the
official SIS site, and the Alta Vista web search engine site (with and
without SIS's text input-window interface).  You'll also see SIS's
bookmarks and options screens.  Freeware.

RTC.SIS.BXY   Transcript of the late-night conference at which Spectrum
"""""""""""   Internet Suite was announced to the world--Friday, 7 March
1997.  Special guests present are Dave Hecker, partner in Seven Hills
Software; Ewen Wannop, author of Spectrum telecommunications program for
the Apple IIgs; and Geoff Weiss, a system administrator for an east coast
internet service provider, who worked on the scripts for SIS.  Freeware.

FOGHORN.BXY   An rSound of a foghorn--the one of the old foghorn heard on
"""""""""""   San Francisco Bay, to be exact.  Suitable for use with the
IIgs sound control panel.  Freeware.

PAUG.SIS.BXY   Transcript of the Planetary Apple Users Group conference for
""""""""""""   those who missed the Spectrum Internet Suite roll-out
conference.  SIS beta testers Cindy Adams and Max Jones field questions
about the capacities without Seven Hills looking over their shoulders. :-)
Freeware.

DESKPLAY202.BXY   Deskplay v2.0.2 by Jesse Blue and Clue of Ninjaforce is a
"""""""""""""""   new desk accessory that allows you to play MOD (Amiga
music module) files from your desktop.  Deskplay depends on Shellplay by
Brian C. Bening to play the songs, but provides an attractive CD-style
playing interface.  This new version fixes two minor bugs, adds keyboard
equivalents for some commands, and allows viewing of pathnames in the song
list.  Freeware?

ALMP9703---.BXY   Two editions of the February issue of GenieLamp A2 grace
"""""""""""""""   our Top 10 list this month--and, for a wonder, both the
AppleWorks and the standard text file edition had exactly the same number
of downloads. All editions feature the same great articles--a
behind-the-scenes interview with the Spectrum Internet Suite development
team from Max Jones, the return of Peter Brickell's "Real World Apple"
column, and a "PD_Quickview" column on Change-A-File.  Freeware.

MIME64.BXY   Mime64 by Aaron Pulver is a base 64 decoder for the Apple IIgs
""""""""""   ported from a decoder by Karl Hahn.  It allows you to handle
the mime attachments that people on other platforms keep e-mailing you and
posting on usenet newsgroups.  It requires a shell like ORCA or GNO.  (A
desktop version is now available, but only on Delphi.)  Freeware.

SARA.GIF   A color GIF graphic portrait of A2 regular Sara Hussong.
""""""""   Freeware.

ENVEL.PRINT.BXY   Enveloper by John "Honeybee" Shaver is a BASIC program
"""""""""""""""   intended for those times when you want to address several
envelopes.  It will work with envelopes as small as 4" x 2.5" or as big as
8" x 11".  Freeware?

A2QWK23.BXY   The 2qwk! by Tom Larson is an offline mail reader for qwk
"""""""""""   mail systems.  Offline mail readers allow you to download new
messages and mail in a compact format and read and reply to them offline,
and qwk is pretty popular on other platforms.  Requires at least an 128k
enhanced Apple IIe.  Freeware?



[EOA]
[RWA]//////////////////////////////
            THE REAL WORLD APPLE /
/////////////////////////////////
Connecting to the World Outside
"""""""""""""""""""""""""""""""
by Peter C. Brickell
        [P.BRICKELL]



               >>> PART 4:  PUSHING YOUR APPLE'S BUTTONS <<<
               """""""""""""""""""""""""""""""""""""""""""""

     So far in this series I have talked about timing sequences and the
paddle inputs.  This time I will be describing the push button inputs or PB
lines as they are known.

     Before I start, I should warn you that the push button inputs work
slightly differently on all the various Apple II models.  The //c actually
lacks one of the PB lines that the other models have.  So some caution must
be used with selecting an appropriate project for your particular machine.
I will give some details on the differences at the end of this article.

     With that said, the PB input lines are useful for a wide range of
projects that you might not think of right away.  Everyone has used these
PB lines at one time or another with a joystick or paddles (the "firing"
buttons) or when using the Open Apple (OA) or Solid Apple (SA) keys on the
newer Apples.

     The PB lines are simply a way of inputting an "on" or "off" signal to
the Apple.  They are actually the essence of digital logic as they can only
have on of two values - high/on or low/off.  They are in fact, TTL
(transistor-transistor logic) inputs for those who are familiar with such
things.  With that information out of the way I will leave digital theory
behind for the rest of this article!

     The three lines are found on both the internal 16 pin DIP connector
and on the external DB-9 connector (on models where it exists).  Their
operation is very simple.  If a high voltage (in digital terms) is applied
to a PB line, its corresponding memory location will hold a value greater
than 127.  If a low voltage is applied to the line, then the same memory
location will hold a value of less than 128.  The actual value stored in
each case is not important (actually it is random).  One can easily
determine whether the PB line voltage is high or low by checking to see if
its memory location is greater than or less than 127.

     Here is where the PB lines are found on the Apple 16 pin DIP
connector.


16 PIN I/O CONNECTOR (from above):
                _________      __________
               |         \____/          |
         +5 V  | 1 X                 16  |
               |                         |
         PB0   | 2 X                 15  |
               |                         |
         PB1   | 3 X                 14  |
               |                         |
         PB2   | 4 X                 13  |
               |                         |
               | 5                   12  |
               |                         |
               | 6                   11  |
               |                         |
               | 7                   10  |
               |                         |
         GND   | 8 X                  9  |
               |_________________________|


     On the DB-9 pin connector on the newer Apple IIs, here is the relevant
pin number assignment:


+5 V = Pin 2

GND  = Pin 3

PB0  = Pin 7

PB1  = Pin 1

PB2  = Pin 6  (not available on //c or //c+)


     To be specific, a TTL high voltage is greater than 2 volts DC and a
low voltage is less than 0.8 volts DC.  The range between 0.8 and 2 volts
is a digital waste land where the results will be unpredictable, so good
project design avoids producing this in-between condition.

     From Applesoft it is a simple matter to check the condition of a given
PB line.  The addresses to check for each line are as follows:

PB0 = 49249 decimal, $C061 hexadecimal (same number for those who don't
have 16 fingers)

PB1 = 49250 decimal, $C062 hex

PB2 = 49251 decimal, $C063 hex


     To continuously check and display the status of PB0 one can write
something like this:


10  X = PEEK(49249)
20  IF X > 127 THEN PRINT "PB0 IS HIGH"
30  IF X <= 127 THEN PRINT "PB0 IS LOW"
40  GOTO 10

     Obviously by substituting the other addresses listed above the other
PB lines can be checked.  Try this with a joystick or paddle.  If you have
a model other than a II or II Plus, you can use the Open Apple key to
activate PB0.

     Those of you who were paying attention in class will remember that in
my installment on timing loops I used the WAIT command to check the status
of a PB line and used the joystick button to change its condition to start
a timing sequence.  This is an example of a very straightforward use of the
PB lines.  On a joystick or set of paddles connected to your Apple, you
have access to PB0 and PB1.  The same lines can be operated on later model
Apple IIs by pushing the OA and SA keys respectively as well as by using
the joystick/paddles.

     So what is the big deal about telling when the joystick buttons or a
key is presses you may ask (and probably will!).  The real usefulness of
the PB lines for interfacing become apparent when you build your own
"switch" or "button" to push.  This need not be a physical button or switch
as we will see later.  But first, let's look at the wiring of a simple PB
circuit using a mechanical switch.  It looks like this:



    +5 V  ________________
                          |
                          |
                            /
                           /    Switch
                          /
                          |
     PB0   _______________|
                          |
                          |
                          /
                          \
                          /     Resistor
                          \
                          /
                          |
     GND  ________________|



     As the circuit is pictured above, any voltage present at the PB0 line
is drained to ground through the resistor.  Thus the voltage at the PB0
line is essential 0 volts and the PB line is low (or "off" in this case).
When the switch is closed, voltage will be applied to the PB0 line from the
+5 volt source.  If the resistor is of a sufficiently high value then the
voltage will not be drained to ground quickly enough and the voltage at PB0
will rise.  If the resistance is high enough to allow the voltage at PB0 to
rise above 2 volts, then the PB0 line will be high (or "on" in this case).

     This is how the push buttons on a joystick are wired.  Typical
resistor values would be 200 to 500 ohms.  The resistor is essential in
this circuit not only to raise the voltage at the PB line, but also to
prevent shorting the Apple's power supply +5V line to ground and possibly
resulting in damage to the power supply, the computer, or both.

     If you think about the schematic of the switch circuit for a moment,
you will realize that any device which can change its resistance from a
very high value to a very low value could be substituted in place of the
mechanical switch in this circuit.

     You may think that a thermistor (temperature sensitive resistor) such
as was discussed in the last installment might work here.  Unfortunately,
the lowest resistance of most thermistors is still too high for this
circuit.

     However, a simple replacement for the switch is a phototransistor.
Under normal conditions its resistance is high (tens of thousands of ohms
or more) thus producing an "off" when testing PB0.  When a beam of bright
light hits these phototransistors, their resistance drops to a few hundred
ohms or less.  In this case, the circuit above would produce an "on" signal
when tested with an Applesoft program.

     Here we have the makings of a simple intrusion alarm or automatic door
bell.  Simply place a permanently lit light source (or even an invisible
infrared radiation source) such that it illuminates a phototransistor
across some pathway that you wish to monitor.

     A fairly simple Applesoft program could be written to repeatedly check
the condition of the PB line.  When the beam of light is broken by a
person's body, the phototransistor will cease to conduct and the PB line
will go low or off.  The program could then beep the Apple's speaker to
notify the owner of the presence of another person.   Other possible
security related "switches" are magnetic proximity switches for doors and
windows and conductive tape for monitoring window glass.

     An enhancement to this type of device is a program which uses timing
loops to measure how long the light beam is broken or intact.  I am well
acquainted with this idea as I have been using such a device and program
over the last couple of weeks to test my camera shutters for accuracy and
consistency of timing.

     A beam of light is broken when the camera's shutter is placed between
the light source and the phototransistor.  When the shutter opens, the
Apple senses the high PB line and starts "counting" (i.e. the switch is
"on").  When the shutter closes, the computer senses the return to a low
condition at the PB line and stops counting (the switch is "off").  The
counts are converted to milliseconds (by using a previous known time
interval) and the shutter speed is reported on the screen as a fraction of
a second.  As you might suspect from my previous articles, this is a
project from the Vernier Software book "How to Build a Better Mousetrap".
See any of these articles for references.

     There are a myriad of other uses for sensing the PB lines.  Some are
quite complex in design.  For example another Vernier project uses an
integrated circuit chip which converts a voltage applied to its input pins
to a certain and precise frequency of on/off pulses at its output pins.  As
the applied voltage changes, so does the frequency of pulses.  By directing
these output pulses to one of the PB lines, and using a machine language
program to do the very fast counting required, the original applied voltage
can be determined by the Apple.  This device then becomes a way of turning
your Apple into an accurate digital voltmeter.  The ability to precisely
measure voltage with your computer opens the door to many other uses for
the venerable Apple II.

     I use this particular device for measuring nickel-cadmium battery
voltages during controlled discharging and charging operations.  With a
simple amplifier circuit added on, an accurate temperature probe can be
built using a thermocouple sensor.

     I will conclude by giving some details on the various circuits built
into the different Apple II models.  I do not know the exact circuit
layouts for all the computers, but here are the major differences that you
need to be aware of in order to use them for PB interfacing.

     First, let me say that the best machine for these projects is the
Apple II or II Plus.  Apart from being almost (or entirely) free if you
know where to look these days, they have no interfering circuitry built in
to them.  They also have the full complement of PB lines available (i.e.
three).


Apple //e and GS:

     The OA and SA keys are wired to the PB0 and PB1 lines.

     Problems arise using these lines since there are internal resistors
between the PB lines and ground.  This could make some external circuits
not behave as expected if they are very sensitive to resistance changes.

     Also, if the PB1 line is held high by an external circuit during boot
up, this will have the same effect as depressing the SA key.  The result is
that the computer will execute a self test, rather than boot normally.

     The solution to these problems is to use the PB2 line wherever
possible.  It is not wired to any key and so has no extra resistors, nor
will it affect the Apple's behaviour during boot up.


Apple //c:

     Unfortunately this model has both OA and SA keys wired to PB0 and PB1
but has no PB2 line available.  Use with caution.


Platinum //e (with numeric keyboard):

     This model, in addition to the normal problems with the OA and SA
keys, has capacitors wired to its PB lines.  This slows down the rate at
which they can change from high to low and vice versa.  For simple on/off
devices this will not matter.  However it will affect circuits which depend
on very high speed changes in these lines.  The voltage monitor and the
high speed phototransistor timer described above are candidates for trouble
with this model of Apple II.

     With these caveats in mind, the lowly push buttons are some of the
most useful "ports" on the Apple II computer.  Have fun experimenting with
them.  As always, if you do not feel confident of your electronics skills,
have someone who is experienced in this area give you a hand with project
building and inspection.

     Happy button pushing!


     Next time - Introduction to the Annunciator Outputs











           //////////////////////////////////////// Genie_QWIK_QUOTE ////
          /   "This seems like a perfect time for a Pentium joke."     /
         /                                                            /
        /     "Using 'perfect' and 'Pentium' in the same sentence    /
       /       is the joke."                                        /
      ////////////////////////////////// CINDY.A & R.SCHUERGER1 ////



[EOA]
[LOG]//////////////////////////////
                         LOG OFF /
/////////////////////////////////
GenieLamp Information
"""""""""""""""""""""

    o   COMMENTS: Contacting GenieLamp

         o   GenieLamp STAFF: Who Are We?


GenieLamp Information   GenieLamp A2 is published on the first of every
"""""""""""""""""""""   month in library 55 of Genie's A2 RoundTable (page
645;3).  GenieLamp is also distributed on CrossNet and many public and
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