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Re: Apple II Sound



 Michael spewed forth:

 MC(| I've just made my sampled sound player for 8-bit Apples available
    | as freeware, downloadable from my home page at:
 MC(|     http://members.aol.com/MJMahon/

Cool!

 MC(| The Sound Editor is just that, able to load, save, select, cut,
    | paste, change volume, resample (change frequency), compress 2:1
    | and decompress 2:1 (using ADPCM).  It has a graphical [o-scope]

Great, a limited bit to compete with my GS's Sonic Blaster utils!

 MC(| If you want to play (but not edit) longer sounds, there is a
    | program also available on the net (caltech, ground, ...) called
    | 'IIsound', which also uses my DAC522 player, but stores many
    | seconds of sound in auxmem (if you've got it).

I like IISound 4.2 -- I've had to xfer some sound files from my GS to my
//e to hear them because until I found LongPlay all the players I found
required the entire sound to be loaded to memory before use, and this 6
meg David Bowie tune didn't quite fly on my 4 meg GS; at least IISound
would (with the 1.5 megs RAM in my //e) let me hear *some* of it!

 MC(| To summarize,  if you think that all Apples before the GS could
    | only make beeps and snarls, download Sound Editor v2.2 and give it

I knew better.  But since the average pre-GS has 64k or 128k, that's all
the sound one could pump out, a quick beep or snarl!  And to my
knowledge there aren't any "uses" for sounds on the pre-GS's except as
things you play for friends.
                                                        << mushroom >>
                                     beta-testing BSC-It encoder/decoder

 * 2qwk! 2.03 * A kryptonite cross would keep both Dracula & Superman away!
--                                                                   -- 
yet another annoying post by brian.hammack@rook.wa.com -- deal with it.