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Re: Apple II Sound
Michael spewed forth:
MC(| I've just made my sampled sound player for 8-bit Apples available
| as freeware, downloadable from my home page at:
MC(| http://members.aol.com/MJMahon/
Cool!
MC(| The Sound Editor is just that, able to load, save, select, cut,
| paste, change volume, resample (change frequency), compress 2:1
| and decompress 2:1 (using ADPCM). It has a graphical [o-scope]
Great, a limited bit to compete with my GS's Sonic Blaster utils!
MC(| If you want to play (but not edit) longer sounds, there is a
| program also available on the net (caltech, ground, ...) called
| 'IIsound', which also uses my DAC522 player, but stores many
| seconds of sound in auxmem (if you've got it).
I like IISound 4.2 -- I've had to xfer some sound files from my GS to my
//e to hear them because until I found LongPlay all the players I found
required the entire sound to be loaded to memory before use, and this 6
meg David Bowie tune didn't quite fly on my 4 meg GS; at least IISound
would (with the 1.5 megs RAM in my //e) let me hear *some* of it!
MC(| To summarize, if you think that all Apples before the GS could
| only make beeps and snarls, download Sound Editor v2.2 and give it
I knew better. But since the average pre-GS has 64k or 128k, that's all
the sound one could pump out, a quick beep or snarl! And to my
knowledge there aren't any "uses" for sounds on the pre-GS's except as
things you play for friends.
<< mushroom >>
beta-testing BSC-It encoder/decoder
* 2qwk! 2.03 * A kryptonite cross would keep both Dracula & Superman away!
-- --
yet another annoying post by brian.hammack@rook.wa.com -- deal with it.