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Re: Why the Apple II was





Just remember that Macs havent been made like that for a long time.  My
Power Mac (all in one design) has regular screws in the back and the logic
board slides out like a droor.  No Torx screwdrivers!

The last one of those compact macs that you couldn't get into was the
Classic II / Performa 200.

Jon









In article <948095846-970222061700@rook.wa.com>, brian.hammack@rook.wa.com
(Brian Hammack) wrote:

>  Matt amused us:
> 
>  MLC| Just a quick vent... We all love our Apple II's, mostly because we
>     | can make them work the way WE want.  "Open the case!  Come on in!
>     | Move things around! I'm a friendly Apple II!"  Every once in
> 
> Was telling someone today that every time I see an Apple in a thrift, I
> have to pop the hood to see if it is worth the listed price.  I'd say
> the unenhanced //e with Super Serial, 64k, and Unidisk 5.25" card was
> worth the $8 stuck on it, for instance, for the SSC alone.  :)
> 
>     | I can't even open the system to install it.  I can't believe,
>     | because I don't have a torx screwdriver with a 20 foot neck, I
>     | can't get into this mac.  I guess I forgot this thing was made
>     | during that Apple era of "customers don't need to get inside".
>     | Just for kicks, I looked in the manual, and every single section
>     | concerning expansion of any kind, says "consult your dealer".
> 
> <rotfl!!!>  I've heard Mac ads on the radio which reflect what I've
> always felt about any Apple-brand computer:  truly plug-n-play unlike a
> PC.  But hey, as for "can't get inside / Consult Your Dealer"... yipes!
> 
>     | It's a darn shame people won't have the same learning experience
>     | that the Apple II provided.
> 
> Not without a 20-foot-necked Torx screwdriver, anyhow.  From personal
> experience, Radio Shack carries a 6" Torx but you wind up using needle-
> nose pliers on the shaft (handle is optional) to use the bit on boom-
> box speaker cases -- one inch screws set nine inches deep in a tunnel.
> 
>  * 2qwk! 2.03 * COPY:  Create or destroy, depending upon skill and luck.
> --                                                                   -- 
> yet another annoying post by brian.hammack@rook.wa.com -- deal with it.