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Re: Apple IIgs port of Wolfenstein 3D source?
- Subject: Re: Apple IIgs port of Wolfenstein 3D source?
- From: Sheppy <the.sheppy@gmail.com>
- Date: Mon, 21 Jun 2010 08:20:34 -0700 (PDT)
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On Jun 21, 8:29 am, lyricalnan...@dosius.ath.cx (Steve Nickolas)
wrote:
> A little note for Google wrote:
>
> > On Jun 21, 1:56 pm, Sheppy <the.she...@gmail.com> wrote:
> >> On Jun 20, 9:52 pm, redrumloa <amiga...@bellsouth.net> wrote:
>
> >> > Was it ever released? Just curious.
>
> >> The source code? No. Too many people own copyrights on different parts
> >> of the code.
>
> >> Sheppy
>
> > This may have been true once but the source code for the game is
> > freely available and downloadable. ID software released it a while
> > ago. As for the specific Apple II version, wouldnt that be covered
> > under the same license as all other versions? (Since I believe they
> > own the license for all versions).
>
> I thought that was only the DOS version? The GS port was based on the Mac
> and SNES versions. (Which was naturally easier... SNES is 65816-based)
Yes, and those were rewritten from the original DOS version. Much of
the code actually has more in common with a crude DOOM-like engine
than the original Wolf 3D engine.
>
> -uso.