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Re: Wings of Fury Engine Sounds
Hello,
Hey Mitchell, thanks for the hint. The egg or trick you talked
about, I accidently did it once when I was playing Wings of Fury. I was
kind of wondering why I had so many planes. I don't recall what I did,
but I may have rebooted the game because I thought something was wrong!
:( Anyway, after that time, I tried recreating the trick, but no luck.
Thanks for telling me how to do it.
On the other subject of sounds through the cassette port, I
remember some of the games I had played their sounds through the port. I
believe Stargate by Atarisoft was one of them. It was nice to actually
turn the volume up since it was impossible with the IIe speaker. I do
recall there were other games also, but I don't remember specifically.
And since we are here, anyone know why the sounds were sent over
the cassette port anyway? Was it a design feature, or it just happened to
be that way? I know certain programs back in the old days asked
specifically if you wanted the sound through the cassette port for better
sound quality (I remember a music program from Softdisk that did that),
but the games never mentioned it and sound quality didn't get better, just
louder if you wanted to.
-Don
|~\ _ _ _ | _| | _ _ leed@sfsu.edu
|_/(_)| |(_||(_| |_(/_(/_ http://userwww.sfsu.edu/~leed
Apple II user since 1983 "Friendship improves happiness, and abates
misery, by doubling our joy and dividing our grief" -Joesph Addison
On 7 Oct 1996, Mitchell Spector wrote:
> In article dastar@crl.com (Sam Ismail) writes...
>
> >Edhel Iaur (drsmooth@relex.com) wrote:
> >: I was just playing Wings of Fury, and I noticed some sound coming out
> >: the cassette port. It's kinda icky, I know, but is this sound just a
> >: side-effect, or is it supposed to be there?
> >
> >I don't imagine it was a bug. Looks like you found an easter egg to add
> >to my basket!
>
> Speaking of bugs in Wings of Fury (or perhaps it was an easter-egg?)
> long ago, I discovered you could trick the game into thinking you had
> infinite lives. All it involves is crashing your last plane onto the deck
> of a sinking enemy ship at the right moment (that moment being just when
> the white bar with scrolling message appears).
>
> The counter will say '0' lives left and tell you "Game Over" but
> once the plane on deck hits the water and sinks with the ship, it'll try
> deducting yet another life. Of course you have none left, so it counts
> negatively, thus in turn pushing your number of planes to an unlimited
> total. It's interesting to see your carrier with nine reserved planes
> on deck. ;) (the maximum number of lives, but you'll have more).
>
> Mitchell Spector
> spec@vax2.concordia.ca
>
>