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Re: Kraft Joystick Question!
In article <50k5e7$l44@News.Dal.Ca>, tony@ccn.cs.dal.ca (Tony
Cianfaglione) writes:
>
> I picked up a used Kraft joystick in good shape that looks identical
to
>the one I use for my IIc at a yard sale for a couple of bucks. It has
the
>adjustable pots for fine-tuning the joystick as well as the centering
>defeat switches on the bottom.
>
> However, it has a Db15 pin male plug instead of the usual 9 pin male
>plug. I know it's not for Commodore, Amiga or Atari as they use the 9
pin
>female plug.
>
> Is it IBM? Is there an adapter to use it with a II?
>
>
It is, probably, an IBM stick.
Epyx did market an "adaptor"; but, it was _only_ for their Apple2/PC
joysticks; and, it 'converted' from Apple2 to PC. (The Epyx stick used a
special diode network so that it could work on either system. Their
adaptor just handled the plug conversion.)
Unfortunately, diode switching is not satisfactory for a stick you
want to work for all applications. (The diodes tend to clip the
resistances a stick's pots can output.) There is no super-easy 'trick'
for making a PC stick work like an Apple2 stick.
So far as I know, no one has ever produced a commercial PC-to-Apple
joystick converter that works for a typical, high-quality, PC stick (like
FlightStick, your Kraft, etc.). However, directions for building a
PC-to-Apple joystick converter were published in Spring II Alive. A
condensed version of the directions is presented below:
To PC Stick To Apple II
(15-pin female connector) (9-pin male connector)
[1] [4] and [5] --------------------------- [2] +5V
[2] --------------------------------------------[7] Button 0
[3] --------------------------------------------[5] X-axis
[6] --------------------------------------------[8] Y-axis
[7] --------------------------------------------[1] Button 1
[3] Ground
On the 9-pin Apple II side ...
add 680 Ohm resistor between [7] & [3]
add 680 Ohm resistor between [1] & [3]
add .01 uF cap between [5] & [3]*
optional: add 50K-100K trim pot in series with the cap
add .01 uF cap between [8] & [3]*
optional: add 50K-100K trim pot in series with the cap
*NOTE: The Capacitors compensate for smaller R range of PC
sticks.The C values are approximate. For standard 100K Ohm
PC sticks, .01 uF pretty well guarantees you will be able to
cover the full Apple II X and Y range (0-255).
Values of .01 uf (X-axis) and .005 uF (Y-axis) worked
well on the PC "FlightStick" when plugged into our Apple II+.
Most likely, you will find that the a stick tops-out too early
in the X-max and/or Y-max direction. For best control precision,
what you want is for extreme values to occur near the extremes
of stick movement:
X (horizontal) Left= 0 Right= 255
Y (vertical) Up= 0 Down= 255
This way, you have lots of active swing which makes graphics
work and playing most games much easier.
For adjusting, use a program which continuously reads and
displays X and Y stick values. The program below does this and
displays "B0" when Button 0 is pushed and "B1" when Button 1
is pushed. Do a CTRL-C to exit.
20 PRINT "X= "; PDL(0); TAB(15); "Y= ";PDL(1); TAB(30);
30 IF PEEK(49249)>127 THEN PRINT " B0";
40 IF PEEK(49250)>127 THEN PRINT " B1";
50 PRINT: GOTO 20
Experiment with capacitance values between .002 uF
and .01 uF to get the best 'spread'. For easier fine-tuning,
add the 50K-100K trim pots in series with each capacitor.
The converter I built fit inside heat-shrink tubing. Putting it
in a small plastic box may be better. You can mount the
trim pots (and/or switches with fixed "trim resistors") and
select between settings for a 'Fast', short swing, 'hot' Game
Stick and a 'Normal', full swing, 'cool' Game/Graphics Stick.
Rubywand