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Re: Sword of Sodan - no longer lost!
If there was one game I was drooling for, it was the IIGS
version of Sword of Sodan. Interestingly enough, John
Stiles' website on Apple II emulators has a page on GUS,
the IIGS emulator. Some of the screenshots are of GUS
running Sword of Sodan. What's up with that???
(http://www.cs.csubak.edu/~jstiles/emulator/apple2/index.html)
I'd think it would be such a shame to lose SoS, even if
only a beta version exists. I still remember the InCider
back page ads on the game and that one CES (?) report on SoS:
"Huge on-screen characters" and "Hack & slash action" (or
something like that).
Anyway, thanks for the info.
Regards,
Walter Hsueh
hsuehw@ecf.utoronto.ca
On 7 Aug 1996, Mitchell Spector wrote:
> The other day I located a former beta tester of Sword of Sodan,
> and soon learned this person _still_ has a functional beta version
> on hand! Although the game was never completed, this is a great deal
> more than the dealer demo most have seen. The problem is this person
> feels the non-disclosure agreement they signed is still valid, and
> refuses to pass the copy on so it can be preserved. Technically and
> legally, it may be so, but in light that the game was cancelled over
> 7 years ago and never released, should it just fade from existence now?
>
> I contacted Scott Patterson, the original author, about two years
> ago. At that time he claimed all source-code and beta copies had been
> long lost, but didn't seem closed to making it available *if* anything
> could be dug up. I don't have a way to contact Scott directly, but
> Tim Meekins did, and still does work with him. Could someone pass on
> Tim's most recent address or mention it to him? (The address I have
> doesn't seem to be used by Tim any longer).
>
> Mitchell Spector
> spec@vax2.concordia.ca
>
>