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Re: KEGS32 full-screen mode



KP wrote:
On May 18, 11:40 pm, schmidtd <schmi...@my-deja.com> wrote:

On May 18, 11:23 pm, KP <kjpm...@gmail.com> wrote:




On May 18, 3:02 pm, schmidtd <schmi...@my-deja.com> wrote:

On May 17, 6:38 pm, KP <kjpm...@gmail.com> wrote:

While running KEGS32 in full-screen mode, the picture does not (by
default) stretch to fill (to the extent possible) the monitor.  Is
there a way to make it do so?  Or are the dimensions of the full-
screen picture permanently set?

It's permanently set.  Part of the screen is the border area - which
can actually have colors and other video data (i.e. often seen in
demos), and so isn't clipped off.

No, I'm not talking about the blue IIgs border area.  Even including
that blue border area, it leaves massive amounts of empty black space
at all sides (in other words, it doesn't reach the edge of my screen
on either dimension).

Any ideas?

I don't know what constitutes "massive," but kegs32 will shift your
primary display into 800x600 mode and paint itself in that area -
leaving a black border that is probably twice the width of the colored
IIgs border on all sides (assuming a typical 4:3 ratio screen).  Try
enabling debug stats (Emulator->Toggle Debug Statistics) and then
shift into fullscreen (F11).  You'll see the border go pretty much to
the top of the screen, with the debug stats taking up the bottom
border.


Bingo--thanks.

Whoever is doing the next version of KEGS32, maybe it would be a cool
addition to allow full-screen stretching (with or without maintaining
the aspect ratio)?

Wouldn't you rather have circular circles?

-michael

NadaNet and AppleCrate II: parallel computing for Apple II computers!
Home page: http://home.comcast.net/~mjmahon

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