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Re: Where have all the buffers gone? (long time passing...)
Matthew Carlson wrote:
>Well, sence I have gotten so much help from this newsgroup I will help out.
>First off what are you using to convert? I have used a shareware program
>that puts a disk image of a DOS3.3 disk in a file and runs that from
>GSOS, and maybe also prodos. I will send it to you if you like. I think I
>got if off compuserve a long time ago (before I knew about the internet,
>well there wasn't really one).
>However, check out ftp://wuarchive.wustl.edu in /systems/apple2, it will
>have it. Sorry I don't remember it's exact name off hand.
>I don't have a clue what the buffers problem is. I get the same thing
>when I try to convert stuff. But, this utility doesn't seam to have the
>problem for the programs I have converted.
Thanks for the help! Sorry I wasn't more specific in what I was trying to do.
I have some games that have been deprotected and are stored on 5.25 DOS 3.3
floppies. These games (Apple Panic, Snack Attack, Hard Hat Mack, etc.) work
great when they are BRUN'ed in DOS 3.3.
I am working with actual objects not disk images. For example, Hart Hat Mack
takes up 166 sectors on a DOS 3.3 floppy.
I am trying to convert the games to ProDos format so that I can put them on
a much larger, reliable, and faster storage medium (i.e. 3.5 diskettes). I
would like to put, as many of them as possible, on 800K diskettes. Then setup
a menu system so that I can pick the one that I want to run.
The problem is that some of the converted games do not work in ProDos. When
I try to BRUN or "-" in ProDos, I get the following message, "No Buffers
Available".
What I think is happening, is that some of the games load below $800 in RAM
and this is giving ProDos fits.
Does anyone have a solution to this problem?
Mercy Buckets,
Les Wetzel
bciu4@epix.net