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Re: Wall Defence game for Apple II
On 23 Апр, 15:12, bloomer_au <bloo...@iprimus.com.au> wrote:
> I like your site. I don't see many people doing all that cross-
> platform porting... nice work.
Thanks for your comments.
I easily do crossplatform porting when using assemblers like dasm and
WLA-DX, where conversion for different platforms is sometime only a
matter of changing defines. C code is easier for crossplatform, but on
the 8 bit machines, the code gets clumsy and there is not much
control. I made Colorix for Apple II using C (with some inline
assembler).
> Just tried Wall Defence, but not for too long as I have RSI :) It's
> pretty cool.
Glad you like it. Warm feedback motivates me to develop more.
> Is it meant to be that when you tap the joystick to the side the guy
> keeps running that way? You can make him stop by pushing up.
As rich12345 suggested it is this way to keep on par with the Keyboard
control mode. You can stop it with pick or throw.
> I got the game running on Virtual II emulator. It didn't seem to work
> on Sweet16, the other emulator I tried.
I have tested the game on Apple2000e, SDDApple (on AmigaOne) and then
on Apple2Go (On MacOS X Tiger). It worked fine on these emulators, but
I did not test it on IIGS emulator. I remember there were some IIGS
specific initializations for particular variables, where I assumed
they are zeroed like on the Apple II machines. Must look at my old
notes and sources to be sure what must be changed in order to work on
the entire II range.
Regards
--
http://hirudov.com