eriknoc wrote:
I like the idea of porting games to the Apple II series. Nice work, except it's very difficult to aim & control because he keeps moving, and fast, and having to press another direction or key to make him stop takes some of the fun away from playing the game IMHO. Is this how it works on ports to all the other systems? I would have made it to where letting go of a key or direction would make you stop and holding it down would make you go. That would make more sense to me anyways.
That kind of control can be implemented on the Apple //e and later machines, but the ][ and ][+, like many other computers of the day, cannot sense when a key is released. -michael NadaNet 3.0 for Apple II parallel computing! Home page: http://home.comcast.net/~mjmahon/ "The wastebasket is our most important design tool--and it's seriously underused."