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Re: Wolf. 3D IIGS - NEWS Update!
- Subject: Re: Wolf. 3D IIGS - NEWS Update!
- From: mportune@telerama.lm.com (Matt Portune)
- Date: 1995/12/24
- Newsgroups: comp.sys.apple2
- Organization: Telerama Public Access Internet, Pittsburgh, PA
- References: <4b0jlf$9ci@news.wco.com> <4b3pgg$bl7@news.indy.net> <4b62v2$2hu@acmex.gatech.edu>
William Sheldon Simms (gt8624a@prism.gatech.edu) wrote:
> Not only is any new game or other software great news, but we've
> been waiting for this particular one a long time. And Wolfenstein
> 3-D may not be a big deal for a 100Mhz Pentium or PowerPC, but to
> accomplish it on an Apple IIgs is quite impressive.
I agree with William on this one. Just yesterday, I gave a copy of the
Zoop demo to a friend of mine. He tried to run it on his 386/40. (Zoop
is no more complex than tetris, in terms of graphics and sound.) A
message popped up saying the game required a minimum 486 with math
co-processor. Uhhhh, you call that efficiant programming? That makes me
laugh hard, especially after seeing Dueltris run so awesome on a GS
running at 7MHz. It's just plain sad. Sure, I use a PC for recording,
but that sure doesn't mean I like them. They're garbage. I can't
believe a system design this primitive has become the industry standard.
The world could have done SO much better.
- End soap box -
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