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Re: REQ: Second Sight demos



Mike Pfaiffer writes:

>Fantastic! As long as it doesn't crash both of us can point to it 
>as a work in development.

  I'm not quite sure what you meant by that, but the code seems to be
pretty stable; I haven't seen it crash in ages (naturally it did
quite often during the porting process itself :-)

>I remember the days when I had to do ASCII uploads to a 370 clone 
>just to do homework at University. Even at 300 baud it was better than 
>braving -40 degree weather. The programs worked first time after I 
>corrected the line noise which made its way into the file. ;-)

  *Smiles*  Fortunately when I got to university, the terminals on campus
were running at about 1200 baud :-)  

  I thought I should let everyone know that I'll be uploading the
binaries and source for the renderer into comp.binaries.apple2 and
comp.binaries.sources soon; I got hold of Kermit from the grind archive
and it seems to work okay for transfering files to my Unix account.

  Note that it's not just a demo verson of the renderer, but the real
thing.  However, it's still a very early version since not a lot of it
has been converted to assembly yet.  But it still looks nice :-)  The
only problem is that while you can walk around the world using the
arrow keys, waiting 10 seconds for each frame (on an accelerated GS)
doesn't exactly give you a good impression of motion!