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Re: REQ: Second Sight demos
Mike Pfaiffer writes:
>Fantastic! As long as it doesn't crash both of us can point to it
>as a work in development.
I'm not quite sure what you meant by that, but the code seems to be
pretty stable; I haven't seen it crash in ages (naturally it did
quite often during the porting process itself :-)
>I remember the days when I had to do ASCII uploads to a 370 clone
>just to do homework at University. Even at 300 baud it was better than
>braving -40 degree weather. The programs worked first time after I
>corrected the line noise which made its way into the file. ;-)
*Smiles* Fortunately when I got to university, the terminals on campus
were running at about 1200 baud :-)
I thought I should let everyone know that I'll be uploading the
binaries and source for the renderer into comp.binaries.apple2 and
comp.binaries.sources soon; I got hold of Kermit from the grind archive
and it seems to work okay for transfering files to my Unix account.
Note that it's not just a demo verson of the renderer, but the real
thing. However, it's still a very early version since not a lot of it
has been converted to assembly yet. But it still looks nice :-) The
only problem is that while you can walk around the world using the
arrow keys, waiting 10 seconds for each frame (on an accelerated GS)
doesn't exactly give you a good impression of motion!